What if we are living in a Video Game?

Kids these days are so head over heels into video games, do you ever think what if we are pawns in a video games ourselves, some alien species with the controller?

Rizwan Virk, a computer scientist and video game designer, published a 2019 book, The Simulation Hypothesis, that traces the path from today’s technology to what he calls the “Simulation Point,” the moment at which we could realistically build a Matrix-like simulation.

I know nothing about computer science, but this idea that we’re all characters in an advanced civilization’s video game is, well, kind of awesome.

Pretend I know absolutely nothing about the “simulation hypothesis.” What is the simulation hypothesis?

The simulation hypothesis is the modern equivalent of an idea that’s been around for a while, and it is the idea that the physical world that we live in, including the Earth and the rest of the physical universe, is actually part of a computer simulation.

You can think of it like a high resolution or high-fidelity video game in which we are all characters, and the best way to understand it within Western culture is the movie The Matrix, it’s become a cultural phenomenon now beyond the film industry.

In that movie, Keanu Reeves plays the character Neo, who meets a guy names Morpheus, who is aptly named after the Greek god of dreams, and Morpheus gives him a choice of taking a red pill or a blue pill. And if he takes the red pill, he wakes up and realizes that his entire life, including his job, the building he lived in, and everything else, was part of this elaborate video game, and he wakes up in a world outside of the game, which he did. That is the basic version of the simulation hypothesis.

Are we living in a simulated universe right now?

There are lots of mysteries in physics that are better explained by the simulation hypothesis than by what would be a material hypothesis.

The truth is that there’s much we simply don’t understand about our reality, and I think it’s more likely than not that we are in some kind of a simulated universe. Now, it’s a much more sophisticated video game than the games we produce, just like today World of Warcraft and Fortnite are way more sophisticated than Pac-Man or Space Invaders. They took a couple of decades of figuring out how to model physical objects using 3D models and then how to render them with limited computing power, which eventually led to this spate of shared online video games.

I think there’s a very good chance we are, in fact, living in a simulation, though we can’t say that with 100 percent confidence. But there is plenty of evidence that points in that direction.

Watch season 18, episode 7 of South Park if you haven’t gotten the hint already!

Think of how sometimes when you walk into a room with a purpose but the moment you enter, you forget the reason you walked in for? Who knows some work might have come up so the gamer playing you had to leave? So, you go blank for a few seconds, but when the gamer comes back, you are back on track as well.

Think of how every time you fell down. Who knows that isn’t because the controller from the gamer’s hand maybe because he was balancing his plate of food in his hand while playing?

What if the old people are being played by the gamers with low frame rate and bad internet connectivity?

When I say there are aspects of our world that would make more sense if they were part of a simulation, I mean there are a few different aspects, one of which is quantum indeterminacy, which is the idea that a particle is in one of multiple states and you don’t know that unless you observe the particle.

Probably a better way to understand it is the now-infamous example of Schrödinger’s cat, which is a cat that the physicist Erwin Schrödinger theorized would be in a box with some radioactive material and there was a 50 percent chance the cat is dead and a 50 percent chance the cat is alive. Now, common sense would tell us that the cat is already either alive or it’s dead. We just don’t know because we haven’t looked in the box. We open the box and it’ll be revealed to us whether the cat is alive or dead. But quantum physics tells us that the cat is both alive and dead at the same time until somebody opens up the box to observe it. The cardinal rule is the universe renders only that which needs to be observed.

Isn’t the hypothesis that we’re living in a flesh-and-blood physical world the simpler explanation?

A very famous physicist, John Wheeler, was one of the last physicists who worked with Albert Einstein and many of the great physicists of the 20th century. He said that physics was initially thought to be about the study of physical objects, that everything was reducible to particles. This is what’s often called the Newtonian model.

But then we discovered quantum physics and we realized that everything was a field of probabilities and it wasn’t actually physical objects. That was the second wave in Wheeler’s career.

The third wave in his career was the discovery that at the core level, everything is information, everything is based on bits. So Wheeler came up with a famous phrase called “it from bit,” which is the idea that anything we see as physical is really the result of bits of information. He didn’t live to see quantum computers come into reality, but it’s looking more like that.

So I would say that if the world isn’t really physical, if it’s based on information, then a simpler explanation might in fact be that we are in a simulation that is generated based on computer science and information.

How close are we to having the technological capacity to build an artificial world that’s as realistic and plausible as The Matrix?

There are 10 stages of technology development that a civilization would have to go through to create a hyper realistic simulation. We’re at about stage five, which is around virtual reality and augmented reality. Stage six is about learning to render these things without us having to put on glasses, and the fact that 3D printers now can print 3D pixels of objects shows us that most objects can be broken down as information.

But the really difficult part — and this is something not a lot of technologists have talked about — is in The Matrix, the reason they thought they were fully immersed was they had this cord going into the cerebral cortex, and that’s where the signal was beamed. This brain-computer interface is the area that we haven’t yet made that much progress in, but we are making progress in it. It’s in the early stages.

So my guess is within a few decades to 100 years from now, we will reach the simulation point.

Dystopian Genre: Analysis and its Significance

The dystopian genre can be categorized into a wide group of literary works of speculative fiction. It usually involves a vision of the future, or an alternate world, which is used by an author to comment on and explore ideas about their own society. It’s has been a popular genre for quite some time. Lets analyze why dystopian literature, in particular, is so important.  

Dystopian literature makes important commentary on the world, societies, and our governments. Humans, since the beginning of the organized society, have always been fascinated by a perfect society which is ‘Utopia’. Since Humans are flawed and our societies mirror that, but it’s also in our nature to strive for better, similar to philosophers who focused on political theory. 

During the medieval age, utopia seemed to be a noble idea among the European authors and philosophers. While its main aim was to depict an ideal society, Dystopia on the other hand was a response where authors argued with the Utopian literature. Dystopias are utopias in the real world as these visionary ideas work well, as ideas. When placed in reality they quickly turn into dystopias.

In order to have an ideal society, humans should be devoid of humanistic values. Writers Depict societies that strive for perfection but ultimately fail as they ignore some vital part of humanity, which makes a convincing dystopian world.

Writers look for flaws that exist in our societies today, grounded in truth, and amplify them. A similar reflection of flaws can be seen in Orwell’s 1984 where it paralleled the problems that were ongoing in that period with the depiction of the overt dictatorial elements present in the Soviet Union and Third Reich. He critically pointed out the Government Surveillance, thought police, the constant change of history, and banning of books, which may seem exaggerated. These elements parallel our society albeit in a more subdued manner. Nevertheless, the parallels are present there, hence 1984 is still a very relevant piece of literature today.    

Similarly in Brave new world, Huxley pointed out that there would be no need for banning books as people will be bombarded with too much information and would be critically incapable to decipher reality with information overload. Where pleasure receptors hijack people’s critical thinking    

Within these two instances, we can interpret that one man’s heaven (Utopia) is another man’s hell (Dystopia). And dystopian writers don’t shy away from being political or radical when they try to describe these phenomena to warn readers.

It has also given rise to many similar genres like science fiction and cyberpunk, dystopian literature can share elements with these themes. In recent times, dystopian literature has also been popularized with the help of Movies, TV shows, and Video Games. 

With the advent of the 20th-century dystopian literature evolved and flourished, many of the revered classic literature in the past century has been a part of this genre. Technology and science progressed and new means of government and bureaucratic institutions were established. This gave writers a new method to introspect the societal trend.   

There is a critical need to academically evaluate these literary writings as its getting more relevant in our present society.

References:

The Matrix : A Recap

In mathematics, a matrix is a rectangular array or table of numbers, sym…., oops that’s the wrong kind of matrix. I’m pretty sure that most fans of science fiction would know what this article is actually about, its about one of the best cyberpunk sci-fi stories to ever exist. This is about the hit franchise written and directed by the Wachowskis and starring the amazing Keanu Reeves in the lead role as the chosen one. It was originally a trilogy and was supposed to end at that, an announcement of a fourth movie has excited all the new and old fans alike. So I decided to brush up everyone’s memory of the masterpiece with a recap of the story and also talk about its influence on the minds of today.

First a recap of what the plot is like. The world starts out pretty normal as a world set in 1999 but nothing is actually as it seems. The world is actually a wasteland set in 2199 where machines have taken over and the human resistance is slowly but surely loosing. The condition is attributed to advancements in AI technology that occurred in the early 21st century, the machines slowly becoming self aware and self reliant. At some point a conflict arose between the machines and humans, the machines rebelled against their creators. A war broke out and mankind was close to their wits end, they tried to deny the machines solar power by filling the sky with thick clouds. This strategy worked against the humans as after an eventual victory the machines decide to use humans as their power source, relying on the bioelectric and thermal energies of captured humans. The humans were placed into pods that extracted said energies while making them believe they are living normal lives in 1999.

The plot revolves around Thomas Anderson who is a programmer for a reputed software company, he also leads his life as a hacker in secret as Neo. He is given a chance to break free from the simulation by Morpheus, he’s the captain of “Nebuchadnezzar” a ship in the resistances fleet. Neo decides to take the chance and wake up to aid the resistance, he is believed to be the chosen one who would bring an end to the ongoing struggle. The resistance has members capable of plugging themselves back in the matrix, they have some degree of control over the rules of the virtual world and are seen as people with supernatural abilities. They fight the war on 2 fronts first in the real world against the machines keeping Zion safe which is a place occupied by freed humans, the second front is in the simulation know as the Matrix where they face off against sentient programs created by the machines to keep the world in check. One of these programs known as Agent Smith goes rouge in order to enact revenge against Neo, he also becomes the primary antagonist who tries to gain dominion over both the real and the virtual world.

Now I’ll stop talking about the plot or I would end up telling the entire story. Lets talk about the influence this series had on the world, from theories to technology this series is credited for a lot of things. There are many people that believe are world to be a simulation and this theory has its roots deep in many cultures, the series can partially be credited for the increasing number of believers. Todays technology prides itself on being able to cut its users out of the reality with immersive AV tools like noise cancelling headsets and virtual reality headsets. Components are being developed to not only give the users haptic feedback but use haptics as input, this basically means being able to interact with a virtual environment physically. Matrix influenced a couple of outstanding games as well. Matrix has had a pretty hefty influence on creative minds altogether.

As a conclusion I would just like to say how excited I am for the upcoming movie, lets all gear up for what promises to be an phenomenal movie with Keanu Reeves returning for what seems to be the final time as the chosen one Neo.