Part One: Open Pedagogy – A model for Open Education Practice

This is the first part in a series about Open Education Practices. I welcome your comments. 

Open Pedagogy – A model for Open Education Practice 
Models that are developed to describe Open Education Practice must include the concept of openness in learning and teaching, as this needs to be understood before practitioners can engage with open education. Five principles for openness informing the adoption of open education practices are described by Conole (2013). The approach:
1. facilitates a broader approach to being ‘open’;
2. enables dialogue around learning and teaching ideas and strategies;
3. uses social media to facilitate “collective aggregation”, potentially benefiting learners and teachers over time;
4. supports digital scholarship through sharing good practice and peer critiquing; and
5. encourages spontaneous innovation, creativity and different viewpoints.

Open pedagogy as a theoretical basis for open education also needs to be considered. From my perspective, and according to Conole’s (2013) work on openness, an open pedagogy has eight interconnected and dynamic attributes. These include:

  • technology that is participatory (Web 2.0 and mobile) – includes social media and applications  used by mobile devices;
  • people who have trust in others’ work, are confident and demonstrate openness;
  • innovation and creativity – involves spontaneity and a willingness to adopt another view and different approaches;
  • sharing of ideas and resources freely so that knowledge and materials can be disseminated;
  • connected community so that practitioners can network and become part of a community of practice;
  • learner-generatedness – facilitating learners’ contributions by enabling and encouraging them to create and share information, resources and ideas;
  • opportunities for reflective practice –  initiated by participation in critical analysis of practices, professional learning and connection with others’ perspectives; and
  • peer review – the open critique of others’ work and scholarship.

These attributes are shown in the diagram. The ability to freely access resources and Reuse, Revise, Remix and Redistribute them (known as David Wiley’s four Rs, 2013) is essential for these attributes to be enacted and is an integral component of an open pedagogy.  Wiley (personal communication, IT Forum, 2014) is not in favor of using the term ‘open’ to describe something unless it is clear how it differs from the norm. Each of the attributes for open pedagogy, as shown, can arguably occur separately and without being linked to open pedagogy but in this model, they are interconnected and contributing holistically to open practices. This model assumes that the conditions, as described by Wiley (2013), for open pedagogy are met.

Pedagogy 2.0
Another pedagogy that integrates well with Open pedagogy, relates to the use of social software tools for learning, and is claimed to be part of implementing what McCloughlin and Lee (2008) label as Pedagogy 2.0. They consider that this pedagogy includes the following: 

  • Content – learner-generated;
  • Curriculum – dynamic with formal and informal learning;
  • Communication – open, peer-to-peer, and multifaceted;
  • Process – situated, reflective, and inquiry based;
  • Resources – multiple informal and formal global media sources;
  • Scaffolds – support for students from a wide ranging network;
  • Learning tasks – authentic, personalized, learner-driven, and experiential (adapted from McCloughlin and Lee (2008, p. 2).

As you can see, Open pedagogy and Pedagogy 2.0 are very similar. They both rely on a dynamic, and innovative learner-generated curriculum design. Content is generated and shared by learners who participate actively in learning that is relevant to them, creative and able to be personalised. Open methods of communication and interaction are used within a global community of learners who provide peer support and review. However, Open pedagogy places more emphasis on the concept of open practices such as openness, sharing,  connectedness and reflective practice.

Gaming The 2016 Election – Videos & Toolkits To Let Students Join The Debates

Source: PBS Learning Media


In the modern era, presidential debates have become must-see theater. In many cases, these general election showdowns have produced critical moments to determine the November outcomes. Even at their most pedantic, these debates are rare opportunities to hear the nation\’s leaders speak directly to citizens and to each other. Voters can judge how the candidates handle themselves on the world\’s largest stage.

The first debate between Democratic nominee Hillary Clinton and Republican nominee Donald Trump at Hofstra University (down the road from us here on Long Island) on Monday, September 26, 2016, is predicted to shatter television viewing records. Not incorporating this event into a day\’s lesson, therefore, would constitute educational malpractice.

Source: Watch The Debates


Teachers need to foster in their students an appreciation for civics. They need to guide young people toward understanding rhetoric and messaging. They need to use policy discussions as springboards to social awareness and future voting choices. One way to do this is by incorporating the practices of game interactions. This \”gamification\” approach to learning puts students in the driver\’s seat.

Source: PBS Learning Media

Fortunately, PBS has put together two terrific resources to bring the debates to life. The first is \”Watch The Debates\” from PBS Newshour. It allows users to view and interact with every candidate confrontation since 1960. Students can watch full encounters or highlights, and they can respond with their own verdicts.

The second resource is \”Join The Debates,\” from PBS Learning Media. This site provides educators with a poster and toolkit to stage student dialogues in their own classrooms. Based on the Harkness Method and Spider Web discussion, these detailed guides allow children to reenact the debate format. Kids become owners of their own opinions, and they gain a better appreciation of the rigors of presidential parleys and the complexities of global issues.

Part Two: Open Pedagogy – What is web-based Open Education Practice, really?

What is web-based Open Education Practice?
Open Educational Practices (OEP) constitute the range of practices around the creation, use and management of open educational resources with the intent to improve quality and innovate education (OPAL, 2011).

This definition is simple, yet the concept is more complex than realised at first. What are these open education resources (OER) and how did they come about? What is their potential for learning and teaching? How can they be created, used and managed in our educational organisations? Why could they potentially improve quality and innovation in education? What are the benefits and what are the barriers? Who should be doing this? This series will hopefully assist you to identify the meaning of open education practices and find answers to these questions.

A history
To understand what the terms Open Education Resource (OER) and Open Education Practice (OEP) mean, it is necessary to look back at how the concepts has arisen. The arrival of the Internet probably triggered the widespread use of this term because it was considered a disruptive technology when it landed on our educational doorstep many years ago. This “global platform” disrupted or changed how learners and teachers could access and share information and materials, and encouraged a new culture of learning.  A culture where learners could access any materials they needed with or without the help of a teacher, and share anything and everything (Thomas & Seely Brown, 2011).

Disruptive technology 
A term attributed to electronic tools that change the way we think, act and work. The Internet has led to significant changes in society and is therefore regarded as disruptive as are many technologies associated with it.    

In the mid-2000s, when Web 2.0 tools and approaches emerged as a phenomenon, they enabled global sharing of information, knowledge, ideas and also the materials that educators created (Brake, 2013). According to Conole, de Laat, Dillon and Darby (2008) the arrival of “new forms of mobile, internet and social software technologies” enabled “distributed collaboration” and a new direction for learning and the way we could  “consume and produce new artefacts’ (p. 511).  This changed the status quo. Teachers and learners could now interact more easily, share their work and collaborate in the learning environment. This disruption, or as some practitioners believe, innovation, led to the Open Education Resource (OER) movement and the Cape Town Open Education Declaration inviting managers and practitioners to engage with open educational resources (Open Society Institute & Shuttleworth Foundation, 2007 –  http://www.capetowndeclaration.org/). Presently, 2712 signatories have contributed to the Declaration.

Otago Polytechnic signed the declaration in 2008 when educational development work at the organization was foremost in international efforts for Open Education (Blackall & Hegarty, 2011).
In the declaration, open education is described as more than open educational resources and is regarded as a mechanism that makes use of open technologies to “facilitate collaborative, flexible learning and the open sharing of teaching practices that empower educators to benefit from the best ideas of their colleagues” (para 4). It also has the potential to change not only how we teach and learn but also how we assess. 

How has history changed Open Education Practices?
Disruptive technologies are the foundation of open education resources and practices. They can be a good thing for pedagogical innovation and act as a catalyst to transform practice (Conole, de Laat, Dillon & Darby, 2008). However, the changes may occur too fast and exceed the rate at which teachers can adopt them confidently or before the infrastructure of an organization is prepared enough to manage them.  Ruth Jelly has compiled an overview of the literature and therein presents a number of case studies describing the evolution of the open education movement in Open Education Practices: A User Guide for Organisations and Individuals written by Leigh Blackall and edited by Bronwyn Hegarty (2011).

Out of the disruption caused by open education resources, web-based social learning and informal learning was born. Participation is the core component of social learning. Knowledge and understanding is constructed through the conversations and interactions learners have with others, generally about issues and actions (Brown & Adler, 2008). The focus shifts from what is learned to how people learn, and the connectivity amongst learners is enhanced. 

In the new culture of learning, the “stable infrastructure of the twenty-first century” has become a more dynamic infrastructure where technologies are changing constantly (Thomas & Seely Brown, 2011, p. 17). Even so, learning environments in this new culture do need boundaries and structure. These need to be designed to inspire the learner to move freely within the educative opportunities provided, regardless of whether this occurs in formal education or in everyday life (Thomas & Seely Brown, 2011).

This new wave of learning is considered by Thomas and Seely Brown (2011) to be “arc-of-life learning”, where play, questioning and imagination are pivotal to the continual quest for knowledge (p. 19).  The key is that learning occurs seamlessly between the classroom and everyday activities. Most importantly the concepts of ‘play’ and ‘tinkering’ are encouraged so that learning throughout life becomes more like a game; it is fun. This new culture of learning requires two things, according to Thomas and Seely Brown (2011), firstly, ready access to a network of information and secondly a “bounded and structured environment” with unlimited scope to experiment (p. 19).  To facilitate this, open and collaborative networks and communities and openly shared repositories of information that are readily accessible and in which anyone can participate are essential. In the new culture of learning, engagement in the process is key (Thomas & Seely Brown, 2011). 

Having “time and permission to play, openness and learning from play” were key themes that emerged from case study research conducted into digital information literacy by Jeffrey, Hegarty, Kelly, Penman, Coburn and McDonald in 2011 (p. 394). For participants, engagement in accessing open digital web-based networks and platforms led to a transformation in how they learned and in their personal development. 

Keeping openness in mind when designing learning is also discussed by Conole (2013) and she acknowledges several challenges associated with this, for example, the varying definitions and lack of agreement on what the term means. Some aspects of openness were explained in part one of this series using a model for Open Education Practices.

Financial Literacy For This Generation – Visualizing The Future Of Wealth In America

Source: Chris Curtis


Financial literacy takes many forms. News headlines and candidate campaigns highlight the disparities of wealth between the \”one percent\” and the everyday Americans. In schools, traditional financial literacy classes teach older students about balancing their checkbooks and paying off their credit cards. These are noble messages, yet fundamental shifts are changing how young people spend and consume, from Bitcoin to online bill-pay.

Furthermore, financial literacy encompasses a much broader net of core fiscal issues, including stock investing, inflationary tendencies, surplus and deficit budgeting, bond and mutual fund accounts, and renting versus home ownership. Our youngest students need to be a part of this conversation, rather than waiting until high school or college, when it may be too late.

Source: Chris Curtis


Luckily, a host of digital resources exist to welcome all learners into the money discussion. A terrific explainer video from Chris Curtis, entitled \”Wealth In America,\” tracks how life-long earnings vary for each generation. Moving from the proven past to the predicted future, this animated infographic addresses how collective wealth matters in determining future savings. The gauzy collage of photographs and stamps unites with compelling narration to inform today\’s students about their relative futures. This motion graphic of statistics and charts neatly blends STEM skills with the social sciences to prove that financial literacy is more than a single silo of curriculum.

Source: Chris Curtis


The video\’s creator, Chris Curtis, created this clip as part of his work with Deloitte University Press. As a director at Not To Scale in London, he has designed numerous short films that synthesize illustration with live action. He blogs at I\’m Your Boss and shares visual and financial literacy ideas on Twitter via @imyourboss.

Source: Chris Curtis


As a whole, this video projects the dollar value of future household assets. It nods to the outsized influence of the Baby Boomers, and it highlights the fallout from the \”Great Recession\” of 2007. In particular, it teaches young people about earnings versus debt. The Millennials are sharers, non-idealogues, and social entrepreneurs. The salaries of these price-conscious, tech-nimble workers may rise steadily, yet their per capita wealth will lag prior generations. They will, however, force changes in the traditional marketplace that will realign how workers accumulate wealth.

 Wealth in America from Chris Curtis on Vimeo.

For more ideas about teaching financial literacy, check out:

Why Design Matters For Educators And Learners

Source: ASIDE 2016

We just finished attending the New York College Learning Skills Association (NYCLSA) Symposium in Saratoga. We met impressive educators who shared their expertise and resources, and we presented “Design Gives Context To Content To Engage Learners.” The following is an excerpt of why we feel so passionate about this topic.

The harmony between form and function not only applies to design, but it also relates to the synergy between educator and learner. It supports both. Good design of information guides the attention of our students, creating a relationship between context and content. It allows for engagement without distraction.

Design Matters, because it can:

  • Steer the eye of the viewer
  • Remove the noise and congestion
  • Separate ideas into succinct areas
  • Create a consistency across materials
  • Align information for clarity
  • Establish a hierarchy of content
  • Make information easier to navigate


Design plays an integral part in the skills of graphicacyvisual literacy, and visual thinking. If companies spend billions of dollars on advertising to grab our attention, it would make sense for educators to think about information design as well. With the growing industry of online learning, how we incorporate visual information makes a difference not only in the way a student engages with the content, but also how he or she comprehends the information over the long run.

Source: ASIDE 2016

Attention, comprehension, and retention, or “ARC,” are inextricably linked when the visual information is included in the overall design of content. It’s why people and kids remember commercial, jingles, logos, and brands. The connection increases engagement with the material, making it memorable. The more we incorporate these aspects into our teacher toolkit, as well as in the options that students have to deliver content, the deeper the link to the material.

Source: ASIDE 2016



Design can influence the perception of information, the visual communication, and the engagement with text. It enables learners to make associations, and it provides opportunities for greater understanding.

The Classroom Sleeper – Are We Paying Attention?

Source: Michael Wesch

We’ve all had students in our classes over the years who sat in the back to put their heads down to sleep. This is not the student we’ve referred to as the “understudent,” who waits in the wings or quietly sits in the shadows of the room doing the required work. We’re not talking about the quiet ones, the introverts, or the “low verbals” either. The “sleeper” is different.

We recently showed a group of students preparing public service announcements one of our favorite videos called the \”Vision of Students Today,\” produced in 2007 by Michael Wesch, for its effective way to deliver a powerful message. That’s when we discovered his recent animated video titled “The Sleeper.”



The message hit home. We’re positive that educators experienced the same frustration as the teacher in the animation, and perhaps even thought that the sleeper deliberately set out to annoy us. Some may have wondered if the student disengaged because of boredom, or questioned whether it was the material or their teaching style. For others, it’s personal and exasperating.

Source: Michael Wesch

Why are sleepers so unsettling?

Are they not paying attention, or are we?

How sensitive are we to students who disengage?


This becomes our challenge!

We should not be so quick to judge, or make assumptions about why they\’re tired. If we never stop to ask, we may never know the hidden talents that push students to stay up late to create something they are passionate about through sheer desire.

In an education system too focused on narrow pursuits, it misses the strengths, the interests, and the opportunities for not only the sleeper, but also for every other student as well.

Source: Michael Wesch

We need to stop and ask, make it personal, and tap curiosity. When we do, we just might find out something that surprises us.

Teaching With Cartoons – A Visual History Of Donkeys, Elephants, Parties, & Politics

Source: Politico


Our students are avid consumers of politics and history. They always ask, though, how the Democratic donkey and the Republican elephant became the icons of the respective parties. Both animals, however strong and noble, seem somewhat incongruous to the preferred imagery of political ambition.

Political cartoonists throughout the ages have captured these two creatures in brilliant colors and tart commentaries. Skilled artists have swayed society\’s opinions through targeted visual satires. For their part, educators have consistently embraced these editorial cartoons as terrific tools in teaching primary sources, points of view, pictorial language, and symbolic metaphors.

Source: Politico


The curators at Politico, one of the sharpest websites for up-to-the-minute political news, have gathered together a stunning gallery of historical cartoons in honor of the Republican and Democratic conventions. They trace the legacy of the donkey — from Andrew Jackson\’s anti-elitism, to Woodrow Wilson\’s internecine war, to Hillary Clinton\’s divided constituency. They map the evolution of the elephant — from Thomas Nast\’s first salvo, to William McKinley\’s bandwagon, to Donald Trump\’s hair on fire.

Source: Politico


Both compendiums of cartoons provide excellent resources for teachers in history, government, civics, social studies, English, and language arts classes. The collections include many seldom-seen images. They also offer terrific examples of illustrations to practice the skills of graphicacy and to follow the four critical steps in analyzing an image.

Source: Politico


Source: Politico


Check out the Democratic cartoon collection here and the Republican cartoon collection here.

For other ideas about teaching with political cartoons, we recommend:


Source: Politico


Visualizing The Summer Olympics – Mapping The 2016 Rio Torch Relay

Source: Rio 2016 Olympics Wiki


On Friday, August 5, 2016, the eyes of the world will be fixated on Rio de Janeiro for the opening ceremonies of the Games of the XXXI Olympiad. The #RoadToRio has notoriously been potholed by damaging news stories about Zika mosquitoswater pollutionconstruction delaysfinancial collapse, and rampant crime. Still, the tenacity of the tireless athletes and the nobility of the Olympic quest will unite the globe for two weeks and will present terrific opportunities for visualizations and education.

Source: Rio 2016


The torch relay, in particular, inaugurates the Games as the flame travels from its Greek origins to then crisscross Brazil in an escalating parade of famous athletes and historic sites. Mapping this journey through graphics and animations offers valuable chances to learn about geography and c

Gaming The 2016 Election – Trading Cards & Virtual Interactives To Meet The Candidates

Source: PBS Kids


Educating younger learners about the 2016 presidential election poses a real challenge. The esoterica of the primary and caucus systems can be difficult to explain. The intricacies of the Electoral College require a background in both United States geography and the Founding Fathers\’ intents. This year\’s candidate quirks present a special hurdle, since many of the well-publicized comments are NSFS (Not Safe For School).

Avoiding these challenges, however, would be a disservice. Pretending that the nation picks a president simply by totaling all the votes would be unethical. Teachers might as well never introduce advanced vocabulary or higher-level mathematics.

Source: PBS Kids


Fortunately, PBS Kids has assembled a terrific array of resources in its \”You Choose 2016\” platform. The kid-friendly range of videos, printouts, and interactives address all of the major election aspects at a level perfect for elementary students.

Source: PBS Kids

For example, the \”Meet The Candidates\” page offers a bingo-style look at age-appropriate trivia about Democratic nominee Hillary Clinton and Republican nominee Donald Trump. The \”Videos\” portal presents a wide selection of movies and clips, ranging from a live-action explanation of the voting process to an animated tour of the White House.

The \”Campaign Poster\” interface invites children to decorate and customize their own election placards. The \”Trading Cards\” area includes colorful renderings of presidents and first ladies to inspire students through a gamification approach.

All told, PBS Kids does a masterful job of avoiding the hard-to-answer questions about the 2016 controversies and instead highlighting the history and the fun of the U.S. presidency.

Gaming The 2016 Election – Animations & Maps To Decode The Electoral College

THURSDAY, OCTOBER 13, 2016

Gaming The 2016 Election – Animations & Maps To Decode The Electoral College

Source: PBS Learning Media

As the national polls and the state-by-state predictions shake out in the final month of the 2016 campaign, the focus turns even more to the Electoral College as the actual arbiter of presidential glory. Somewhat enigmatic and certainly esoteric, the Electoral College stands as a tribute to the Founding Fathers\’ well-founded distrust of the new republic\’s voting population. It also exists as a potentially genius solution to the variations in population density across the country and the unyielding desire for fairness in the democratic process.

Some argue that the electoral vote misrepresents the true(r) popular vote. Others claim that the College instead empowers underrepresented regions. Either way, until a Constitutional Amendment changes the process, electors will meet on the first Monday after the second Wednesday in December to pick the president. Aside from a few confidence-rattling elections – such as when a Reconstruction compromise or a Congressional broker or a Supreme Court controversy determined the winner – the electoral outcome has been affirmed by both citizens and historians.

Source: PBS Learning Media

In order to explain the workings of the Electoral College to all levels of residents and students, PBS Learning Media has put together a terrific \”Electoral Decoder.\” As a part of its Election Central page, this comprehensive and visually impressive resource demystifies the process and helps anyone become more familiar with the United States\’ democratic system.

For classroom teachers, a good initial stop is the video introduction to the tool and the methodology. Clear map animations lead educators and learners through the workings of the Electoral College. There is also a teacher portal that includes lesson plans and instructional suggestions.

Source: PBS Learning Media

The 2016 Presidential Predictor is an interactive map that employs a gamification approach, in which each student becomes a pundit and picks the winner of each state to see which candidate reaches the magic number of 270 electoral votes.

Users can also view the complete roster of electoral results from past contests, displayed in clear geographic statistics. The cartogram view is another valuable lens through which historians can employ design to make the data come to life. In this view, the cartogram resizes traditional map shapes to reflect a relative input, such as population or number of electoral votes. In other words, the states with more people become larger, distorting the recognizable scheme while highlighting the crucial swing locations.

In all, PBS\’ \”Electoral Decoder\” is an informative blend of straightforward geography, time-honored civics, and forward-thinking visualizations to make American elections more accessible.

Halloween Treats To Keep Learners Focused

Source: Halloween Costumes

We work in an elementary school. So if you’re like us, Halloween always makes it difficult for kids to focus, especially with a school-wide parade at the end of the day. Our attitude toward keeping their attention is to use Halloween content to design lessons that tap the spirit of the day.

This year we found two new infographics to use with our learners. The first is The Evolution Of Halloween In North America. The timeline begins before 700 in three separate periods in history; from the 1900s to present, the timeline is arranged by decade.

Source: Halloween Costumes

The two-column layout of this infographic provides a visual connection between the history of the holiday and the literature and popular cultural aspects of the time. It’s perfect for scavenger hunts on the evolution of costumes, candy, and traditions.

Source: The Shelf

The other infographic that we thought educators would find useful is Trick Or Treat Your Way Into Halloween Sales Like A Pirate. The creator also designed \”min-fographics,\” perfect for educators to put into any presentation software. The whimsical and colorful display to illustrate the economics behind the holiday is sure to enhance any math lesson.




The different sections of this infographic also provide ideal opportunities for data analysis of charts and graphs. They are just the right mix of visually appealing graphics with real numbers to engage students in making comparisons regarding sales, percentages, popularity, and more.

Source: The Shelf

We firmly believe a little deviation away from the routine to keep students focused pays off in the long run. Using infographics reinforces graphicacy skills, incorporates a little media literacy using Halloween hype, and celebrates learning with a little fun.

New Media Literacy Skills Empower Learners

Source: MediaOcracy

Media Literacy Week just ended a little over a week ago. It could not have come at a more opportune time for our sixth- and seventh-graders to set up their Twitter accounts and participate in the KQED Do Now challenge called “How Does Social Media Influence Our Political Values.”

As part of the challenge, the students watched the video called “MediaOcracy” from the WeTheVoters, and they tweeted their responses to the guiding questions below with the hashtag #DoNowViews.

  • Does social media help or inhibit our ability to develop our own political values?
  • Are your social media networks actually shrinking your worldview?
  • What do you do now, or what can you start doing to make sure you are seeing all sides of an issue while on social media?

 MediaOcracy from We the Voters on Vimeo.

This eye-opening video made the students stop and think a good deal about how viewers could be so easily influenced through algorithms that deliver content from a single point of view, and moreover, how it often leads to a one-sided look at information. It unnerved them a little when they found out that “someone” was aggregating their search results based on likes. It also surprised many that 60% of Americans use social media to get their news.

Source: MediaOcracy

One important takeaway recommended in the video was to watch or listen to another media network that you “violently” oppose to avoid being caught up in a social media stream that feeds only what one wants to hear. With so many modern media outlets openly biased toward the right or left, it was important for these young minds to see the value in comparing information.

The media literacy program at our school has been in place for over 16 years, and it starts with the first graders. We’re fortunate, too, that our students are permitted to use social media for learning; it allows us to update our program to include new media literacy skills as part of the learning process. In an age of media bombardment, learners must be permitted to practice skills not only for today’s world, but also for their future.

The New Media Literacies video below drives this point home. In order for learners to be fully engaged with today\’s participatory culture, they need the social skills and cultural competencies to do it. It, therefore, must be integrated into the learning environment.

We witnessed first hand just how much it means for students to use their voices to express opinions in a world of shared content. Media is not just questioning the traditional types, such as newspapers, magazines, or websites. It’s participatory. They felt empowered to share their ideas with others and to follow what others had to say. Students need access to new media as it evolves in real time, their time, in order to be discerning learners.

NYSCATE 2016: Student Videos & Animations Empower Creativity


Creating videos and motion graphics nudges both students and teachers to blend a host of proficiencies. It involves visual design in colors and templates, just as it requires language skills of narration and storytelling. It supports key technological skills in manipulating online media, and it reinforces the importance of publishing in sharing child creations with peers and parents. Kids teaching kids is the purest model of learning. It is the model of the student-centered classroom, because they become the educators of their peers.


Video production allows students to stitch together a narrative and storyboard each moment in the process that combines logical reasoning, cause-and-effect, and content mastery. They also must employ their graphicacy skills to fashion compelling and appealing visual displays. These quick-cut movies and short animations combine icons and text to communicate a message. Explainer videos, for example, are perfect for the classroom. They blend voice, image, and language into compelling presentations for students to learn. Content created using app editors or motion graphics provides a way for the brain to receive information through both the eyes and ears. Learning tools that can tap into both modalities have greater effectiveness in fostering understanding. They add layers of meaning for nuanced, standards-based education.


It is important to employ interactive ways to engage and share student work that builds alternative ways for students to design content, collect feedback, and reflect on the creative process. This requires using resources that engage learners in the classroom much the way they are outside of it. The gradual spread of technology tasks is invariably shifting classroom education toward a more student-directed model. As we move more and more into the blended, flipped, and social world of learning, we need to encourage creative interactions and self-directed investigations with the knowledge that our students can be active participants in the education process.

Unleash The Superhero In You – NYSCATE 2016

Source: NYSCATE


The theme for the 2016 annual conference of the New York State Association For Computers And Technologies In Education (NYSCATE) was \”Unleash The Superhero In You.\” This effective branding throughout the conference hall — and the colorful capes given to every attendee — spoke volumes to the notion of teachers as heroes in seizing opportunities and embracing technology, and often struggling against the curmudgeonly villains standing in their ways.

Source: NYSCATE

After three days of sessions and keynotes, kiosks and meet-ups, it was more clear than ever that educators are feeling they have the necessary tools to invigorate the learning potential of their students. Every teacher we met was excited to try a new web app or a backchannel to decentralize daily instruction. As Chromebooks catch up to (or surpass) iOS devices, the Google Apps For Education (GAFE) suite of tools is clearly permeating state-wide districts. As videos and online media put information squarely in the hands of learners, both children and teachers feel more empowered than ever to chart their own courses in meeting the various standards.

For our part, we are grateful to the 60+ participants who sat on the floor and stood against the walls for our presentation on Sunday, November 20, 2016, about “Student Videos & Animations Empower Creativity.” We apologize to those who were turned away for space reasons, and we have put all of our resources and slides online to share with any interested parties. Thank you to all of the attendees for the insightful questions and terrific recommendations about lessons and tools related to student projects and videos.

In hearing from the other experts in the terrific workshops during the conference, highlights that stood out included the tips on formative assessments from Steve Garton (@sgarton121) and Jeff Mao (@jmao121) of Common Sense Education, as well as the annual App Smackdown from Rich Colosi (@richardcolosi), Ryan Orilio (@ryanorilio), Mike Amante (@mamante), and Monica Burns (@classtechtips).

Other eye-opening sessions were engaging the writing process using Google Apps, WeVideo, and Recap with Megan Hugg (@Megan Hugg) and Lindsey Peet (@LindsMariePeet); liberating students from paper using ePortfolios with Betsy Hardy; and tapping the lesser-known features of Google with Carol LaRow (@larowc). Student coding, blended writing, and shared collaboration also emerged as recurring themes within the high-quality professional development. Perhaps the keynote comment by Adam Bellow (@adambellow) summed it up best, \”Technology does not drive change; it just enables it.\”

Source: ASIDE 2016


The lake-effect snowstorm that blanketed downtown may have kept some New Yorkers homebound, but it made for a tight-knit group in the warm confines of the Joseph A. Floreano Rochester Riverside Convention Center. It also meant that Dinosaur BBQ was blissfully quiet on Sunday night, as we savored our favorite fried green tomatoes and spicy pulled pork. Pane Vino on North Water Street continued to rank as one of the best restaurants anywhere in the nation. And we also recommend Starry Nites Cafe in the arts district as a short hop away for a quick latte and chicken chili after perusing handmade jewelry at Craft Company No. 6.

Finally, we want once again to give a big shout out of thanks to the NYSCATE conference organizers for all they did in staging this seamless annual get-together. The smoothy run sessions and the high-quality breakfast / lunch / dinner included in the overall fee, as well as the warm welcomes and conversations throughout the event, confirmed once again why this is the best confab of the year. See you in 2017.

Maps Vs. Mapping: Visualizing History & Geography

Source: ASIDE 2016


Interactive mapping techniques invite students to connect with content to visualize information beyond mere location. Mapping challenges learners to think, develop literacy skills, and understand the complexity of global issues. It enables learners to seek new ways to look at information through a lens of inquiry-based analysis.

Fresh perspectives on traditional maps can help students classify the images they encounter and can assist them in developing their own visualizations of places and events. This finely-tuned practice reinforces the notion of relational meaning. It taps the core skills of graphicacy through the synchronicity of visual literacy and visual thinking.

As a result, our students become better geographers and designers by interpreting existing maps, by drawing their own maps with a cartographer’s eye, or by creating visualizations with a keen sense of space. Students must decode the augmented reality (AR) by \”reading\” images and internalizing pictorial stimuli. These precise, learned techniques foster confidence both in deciphering and in creating pictorial representations, as well as developing critical thinking skills to better understand the world.

Maps Vs. Mapping: Visualizing History & Geography from The ASIDE Blog

Lessons And Resources

Mapping Activities For The Classroom

Current Events & Map Engagement