An online game is a video game that is either partially or primarily played through the internet or any other computer network available.Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role – playing games.
For kids, playing video games is one of the most important activities of their daily lives. Aside from doing their home works, most of these children spent time playing video games, and most probably spent more time playing as compared to the time spent in doing their homework. It is not only a trend for kids but for young adults and adults as well. From the time it was invented it has evolved into a more exciting and challenging media games of all time. Technological advancement has made it even more exciting for the players to play it and challenge themselves with tricks and clincher that comes with every game.
The graphics and sound effects are fascinating making the experience real for the player especially those three dimensional computer machines. The ability of the player to control and maneuver the situation made it more even exciting. Violent video game is one type of game that has been the most out popular among players. But with the increasing number of people engaging into these computer games, a number of issues have been raised: negative and positive effects of these violent video games to children and young adults.
For kids, playing video games is one of the most important activities of their daily lives. Aside from doing their home works, most of these children spent time playing video games, and most probably spent more time playing as compared to the time spent in doing their homework. It is not only a trend for kids but for young adults and adults as well. From the time it was invented it has evolved into a more exciting and challenging media games of all time. Technological advancement has made it even more exciting for the players to play it and challenge themselves with tricks and clincher that comes with every game.
The graphics and sound effects are fascinating making the experience real for the player especially those three dimensional computer machines. The ability of the player to control and maneuver the situation made it more even exciting. Violent video game is one type of game that has been the most out popular among players. But with the increasing number of people engaging into these computer games, a number of issues have been raised: negative and positive effects of these violent video games to children and young adults. This essay will take the position that violent video games do have negative effects on children.
One of the negative effects of these violent video games is the physiologic changes that happen while they are playing. The excitement brought about by these violent video games stimulates the sympathetic nervous system, thereby creating significant changes in the individual’s heart rate, respiration and other involuntary responses in the body. It is exciting and stressful at the same time, the stressful events could affect gastric stimulation and frequent adrenaline rush, and this adrenaline rush is what makes these players to feel “good” and makes them want to do it repeatedly.
Sympathetic nervous stimulation promotes vasoconstriction, and this vasoconstricting effect is not good as it alters cardiac mechanism. This in turn affects blood supply going to the central nervous system, causing dizziness, headache and nausea. According to Grossman & DeGaetano, “the effects of violent video games on young adults’ arousal levels, hostile feelings, and aggressive thoughts have been measured. Results indicated that college students who had played violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game” (70-71).
Moreover, another negative effect of these violent video games to children is that it teaches the kids wrong values for reinforcement of behaviors. In psychology, there is a thing called “positive reinforcement”. It is a way of reinforcing a “good deed” or behavior by rewarding a child if the child has done a good job in school or if they behaved well. On the other hand, computer games bestow rewards on the player after killing or defeating their opponent. This process is totally the opposite of what id thought in “positive reinforcement”, the act of killing is rewarded and the purpose of “positive reinforcement” is defeated, which in turn could affects the child’s perception of what act or behavior must be rewarded. And this reward system in violent video games could affect the child’s behavior by imitating those seen and done in violent computer video games. As mentioned in the Gentile’s book, “reward increases imitation” (136).
Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours, and decreased prosocial helping, according to a scientific study.
College student spending too much time on online games every week tend to suffer from worsened learning ability, concentration problems, poor academic performance, and decreased interactions with other people.
Effects of Video Games on Children and Teenagers In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers.
It is nutritional in the sense that learning comes along while playing these violent video games, such as mastery and control and hand-eye coordination. This paper totally disagrees with this notion. There are more appropriate ways of learning these things, without jeopardizing the minds of these children of what is good and what is wrong. Example are art camps, indoor and outdoor activities that utilizes the body, where in physical, psychological and emotional aspects are given importance, which builds friendship and the values of sportsmanship, as well as maintaining a healthy active body, which computer games don’t give. Furthermore, computer video games promote isolation, aggressive behavior and a sedentary life style by sitting long hours in front of these computers.
In conclusion, violent video game has a strong correlation in children’s aggressive behavior. Violent video game has a great impact in children’s behavioral, emotional, physiological, and psychological well being. Parents are the first line of defense against the invasion into children’s lives. The decision to buy or not to buy violent video games is a true freedom and should be taken seriously. They should know the consequences of possible effects of such materials to their children. Moreover, parents, caregivers and government sector should be more careful and protective to these vulnerable children. Manufacturer should consider designing games that will teach children the good values, true manhood and moral courage; games that will provide fun, excitement, and will give visceral pleasure that is engaging and absorbing without the unnecessary violence.
Using proportionate stratified sampling, the survey respondents were selected to examine the weekly involvement in online games among college students from central Taiwan, who were divided into low-, medium- and high-involvement groups in a cluster analysis. Results of the survey were tested using a self-developed evaluation system based on working memory and response time. Totally 36 college students, or 12 students from each of the low-, medium- and high-involvement groups, were randomly selected from the population to test how involvement in online games, game-playing time and display duration affected their working memory.
Nowadays online games are like addiction for new generation. Even if the small kids are also involving so much in this online games. Due to this they isolate themselves from their own family that leads to crime, depression and many more. According to the survey, children are making crimes due to the influence of online games. So now we have to cure this fever of online games between the new generation.
Categories: News