Video games and Education : How to bridge the two

Videos games have become a significant part of our culture for over half the century. They have also lead to many leading artistic and technical endeavors including many innovations in all these years. People have started to recognize the importance of these games as culturally important and the need to curate and store them properly. 

Education is one of the areas that have gone through a transformational change in 2020 and forward. The learning space has transitioned from a physical space to a space that has gone digital. The convergence of various technologies and modalities has given birth to a new space in the education system.

When it comes to Computer games, many used to scoff at them as a mere product for brief entertainment, but the increased proliferation of digital in every individual’s life means that Video games have a more significant role to play than ever before. The increased visual fidelity with better computing power has signified more immersion in the digital world. Online education has been given a push from governments around the globe. The majority of the higher institutions are teaching remotely with the help of different online tools. One of the major challenges that many educators face is the problem of engagement on par with the physical class.

Instead of just looking at online education as an alternative for the physical classes, we have to look at online education as a means of learning that can enhance the experience and engagement of the students than the physical classes as well. The technologies in 2021 clearly indicate that various tools and measures can be added into the experience of not just online learning and but also in the space of cultural heritage and digital tourism. Video games are an important tool that educators can leverage to fulfill these requirements.

Engagement and immersion can be the key factors that can drive the education system forward. There are many instances where students skip a certain subject even before attempting to learn it. This can be due to a poor and unfavorable experience with a certain instructor or wrong assumptions about the difficulty of that subject. Engaging interfaces in the form of creative games, virtual reality, augmented reality, mixed reality can help alleviate these types of issues.

Human-Computer-Interaction is an important field where the aspect of design and technology converge. This area not just deals with technological issues but also with the psychological and socio-cultural problems while designing/building a product or an interface. The interface is an important area that is often overlooked on many platforms. Many Educational platforms don’t offer the freedom that can help students, but they rather use the stingy design philosophy and force the users to a particular behavior while using it. Therefore the interface of games becomes equally important. Games can be used to create a more participatory environment for both the teachers and students alike while increasing the experimentation and systematic thinking in the class.

Video games are usually played to win or accomplish a level. Players are motivated by winning these challenges and this is the key to stay engaged. Games motivate through fun, which is part of the natural learning process in human development with instant and visual feedback.

We can conclude that the implementation of video games in the realm of education can make online learning more engaging and intuitive for learners. This is still a novel field of research and we have a long way to go but we cannot dismiss the numerous possibilities that games can provide us in this area.