Gukesh Dommaraju – Youngest Chess Champion of the World

Daily writing prompt
Tell us about your first day at something — school, work, as a parent, etc.

Gukesh Dommaraju ; commonly known as Gukesh D, is an Indian chess grandmaster and the 18th World Chess Champion. He is the youngest world chess champion in history, third-youngest grandmaster in history, the third-youngest to reach a chess rating of 2700, the youngest to reach a rating of 2750, and is the eighteenth-highest rated player in history with a peak rating of 2794. He is also the youngest Candidates Tournament winner and the youngest World Chess Championship winner beating Ding Liren of China. He has won one team and two individual gold medals at the Olympiad as well as one bronze team medal. He is a silver medalist at the Asian Games.

Gukesh Dommaraju, an 18-year-old Indian chess prodigy, made history on December 12, 2024, by becoming the youngest-ever undisputed World Chess Champion. He achieved this remarkable feat by defeating reigning champion Ding Liren in a tense and closely fought match that ended with a score of 7.5–6.5 in Gukesh’s favor​

Hailing from Chennai, India, Gukesh began playing chess at the age of seven. Over the years, he trained under the mentorship of Indian chess legend Viswanathan Anand, who played a crucial role in nurturing his talent. Gukesh’s rise to prominence included several milestones, such as surpassing Anand in 2022 to become India’s top-ranked player—a position Anand had held for 36 years​

In 2024, Gukesh won the prestigious Candidates Tournament, becoming the youngest winner in its history. He carried this momentum into the World Chess Championship, where his skill, preparation, and psychological resilience were on full display. His journey to the title also saw him shine in the 2024 Chess Olympiad, where he led India to its first-ever team gold medal​

Gukesh’s victory marks a new era for chess, as he not only broke records set by legends like Garry Kasparov but also demonstrated the growing dominance of young talent on the global stage​

Commemorative postage stamps on Paris Olympics

 Union Minister of Communications & Development of the North Eastern Region, Shri Jyotiraditya M Scindia, and Union Minister of Youth Affairs & Sports and Labour & Employment, Dr Mansukh Mandaviya, unveiled a set of commemorative postage stamps today to celebrate the XXXIII Paris Olympics. The event was held at Rang Bhawan, All India Radio, New Delhi, and featured the participation of esteemed dignitaries and renowned athletes, marking a significant moment in India’s support for the Olympic Games.

The event was further enriched by the presence of distinguished sports icons, including recent bronze medal winner Sarabjot Singh, who excelled in the 10m Air Pistol Mixed Team event at the Paris 2024 Olympics. Other notable attendees included former cricketer Aakash Chopra and steeplechase athlete Sudha Singh.

The commemorative stamp has been designed to capture the spirit of the Olympics, symbolizing unity among nations through sports and reflecting India’s rich sporting heritage. This special stamp is now available for purchase online at the e-Post Office (https://www.epostoffice.gov.in/). Collectors and enthusiasts are encouraged to grab a copy and own a piece of history.

 

 

Shri Jyotiraditya M Scindia and Dr Mansukh Mandaviya officially unveiled the commemorative stamp, expressing their pride in India’s Olympic legacy and the role of sports in promoting global unity. The ministers and athletes shared insights into the importance of sports in fostering international cooperation and friendship, emphasizing the Olympics as a platform for showcasing talent and dedication.

Shri Jyotiraditya M Scindia remarked, “The new stamp honoring the Olympics 2024 celebrates our sports heroes who have made India proud on the global stage. This tribute will inspire young talents and strengthen our nation’s sports ecosystem. I congratulate our Department of Posts, which through several initiatives has always promoted sports culture and with the launch of this stamp has added to its legacy of celebrating the achievements of India through philately. I also extend my best wishes to the Indian contingent in the Paris Olympics 2024.”

 

 

Addressing the gathering, Dr Mansukh Mandaviya said, “Sports is not just competition; it is a way of living. The release of postage stamps reflects India’s commitment to sports, serving as a symbol of national pride and encouragement for athletes.” Dr Mandaviya further articulated that sports foster a healthier nation, essential for wealth and prosperity, and bring people together, enhancing both individual fitness and national well-being.

 

 

This initiative underscores India’s commitment to promoting sports and honoring its athletes on the international stage.

 

Social Media Links:

https://x.com/JM_Scindia/status/1820377309905666264

https://x.com/JM_Scindia/status/1820426966690079140

https://x.com/IndiaPostOffice/status/1820418701025255885

https://x.com/mansukhmandviya/status/1820397272083087774

https://x.com/mansukhmandviya/status/1820396169996247465

Counter Strike First Person Shooter

Since its inception in the late 1990s, Counter-Strike has remained a cornerstone in the world of first-person shooters (FPS). Its impact on gaming culture, esports, and the broader gaming community is nothing short of profound. Developed by Minh “Gooseman” Le and Jess “Cliffe” Cliffe as a Half-Life modification, Counter-Strike emerged as a pioneer in team-based multiplayer gaming, reshaping the FPS landscape forever.

Birth of a Legend

The year was 1999 when the first iteration, Counter-Strike&nbsp, was released. Its premise was simple yet compelling: two teams, Terrorists and Counter-Terrorists, engaged in tactical combat across various maps. Players could buy weapons and equipment, encouraging strategic gameplay and teamwork. The formula struck a chord with gamers worldwide, captivating audiences with its intense gameplay and skill-based mechanics. 

A Community-Driven Phenomenon

What truly distinguished Counter-Strike was its grassroots evolution. As the gaming community embraced it, a fervent modding scene emerged. Countless custom maps, game modes, and modifications flooded the internet, breathing new life into an already addictive experience. This collaborative effort not only sustained the game’s popularity but also nurtured an engaged and passionate player base.

Competitive Foundations

The competitive aspect of Counter-Strike laid the groundwork for what would become a thriving esports ecosystem. LAN parties and local tournaments served as the breeding grounds for aspiring pro players, fostering a competitive spirit that transcended casual gaming. The birth of leagues and events like the Cyberathlete Professional League (CPL) and the Electronic Sports World Cup (ESWC) catapulted Counter-Strike into the realm of professional esports.

Evolution and Global Domination

Counter-Strike underwent multiple iterations, with each version introducing new mechanics, maps, and updated visuals. The release of Counter-Strike: Source and later, Counter-Strike: Global Offensive (CS:GO) in 2012, marked significant milestones. CS:GO, in particular, not only retained the essence of its predecessors but also introduced improved graphics, refined gameplay mechanics, and a more accessible interface, captivating both veterans and newcomers.

Cultural Impact

Beyond its gaming prowess, Counter-Strike has left an indelible mark on popular culture. Its influence extends to movies, television, and even traditional sports. References to the game are widespread, showcasing its penetration into mainstream consciousness. The game’s iconic maps like Dust II and gameplay mechanics like bomb defusal have become synonymous with gaming itself.

The Future of Counter-Strike

As of my last update in 2022, Counter-Strike remains a force in the gaming industry. Valve Corporation, the game’s developer, continues to support CS:GO with updates, tournaments, and a thriving esports scene. However, the gaming landscape is dynamic, and new challenges and opportunities will undoubtedly arise.

Conclusion

Counter-Strike’s journey from a humble mod to a global phenomenon is a testament to its enduring appeal. Its impact on the gaming industry, esports, and popular culture is profound, shaping the way we play and experience games. As it continues to evolve, one thing remains certain: Counter-Strike’s legacy as an FPS icon is firmly cemented in gaming history.

Into the journey of – MARY KOM

 Into the Journey of  

– MARY KOM –

Eight World Championship medals (6 Gold, 1 Silver, 1 Bronze)

Mary Kom, often referred to as “Magnificent Mary,” is a renowned Indian boxer and a trailblazer in the world of women’s boxing. Born on March 1, 1982, in Manipur, India, she has an incredible legacy in the sport.

Here are some highlights of Mary Kom’s illustrious career:

  1. Olympic Success: She is a six-time world champion and the only woman boxer to have won a medal in each one of the first seven World Championships. At the 2012 London Olympics, Mary Kom won a bronze medal in the flyweight (51 kg) category, marking her Olympic debut.

  2. Asian Games Dominance: Mary Kom has clinched several gold medals in the Asian Games, showcasing her dominance in the sport at the continental level.

  3. Commonwealth Games Achievements: She has also excelled at the Commonwealth Games, winning gold medals and solidifying her reputation as one of the greatest female boxers of all time.

  4. Padma Bhushan Awardee: She has been honored with several awards and accolades for her contribution to boxing and sports in India. Notably, she received the Padma Bhushan, India’s third-highest civilian award, for her achievements in sports.

  5. Inspiring Journey: Mary Kom’s journey to success has been inspirational. Hailing from a humble background in a remote Manipuri village, she faced numerous challenges and societal norms that discouraged women from pursuing sports, especially boxing. Despite this, she persevered and became an icon for aspiring athletes, particularly women, breaking barriers and stereotypes.

  6. Contribution Beyond the Ring: Apart from her sporting achievements, Mary Kom is also involved in promoting and nurturing boxing talent in India. She runs academies and initiatives to encourage young boxers and provide them with opportunities to excel in the sport.

Mary Kom’s remarkable achievements in boxing and her unwavering determination have not only brought her personal glory but have also inspired generations of athletes, especially women, to strive for excellence and pursue their dreams.

CS:GO Game Sense: Is There Any Chance of Improvement?

 CS:GO game sense may vary, depending on your playing style and individual success. However, it is a real thing that should not be ignored by any chance. There is even a chance to enhance your game sense through CS:GO live streaming, practice, and strategic experiments. Players should be ready to generate their own unique ideas which promise to make the game even more interesting and exciting.

The significance of game sense is still the subject of discussion in the fanbase. In this article, we will try to explore this feature from different perspectives.

Photo by Sean P. Twomey on Pexels.com

Game Sense CS:GO Cheat

Players can enjoy an unfair benefit. Cheats allow punters to see through walls, track the opponent’s location, and provide them with a crucial leg up in a game. While some individuals may like using these cheats for winning purposes, others may think about the “takeaway” feel that puts the fair yet random gameplay at risk.

When it comes to CS:GO, a cheating offence is not something to avoid. While a player uses external assistance in order to benefit, this can be viewed as a form of cheating. It is crucial to take action when spam, fraudulent activities, and special codes are involved. Nevertheless, many punters start accusing CS:GO matches of being unfair. But this doesn’t seem to be an issue in the near future.

Interestingly, cheaters are not the luckiest in the community. They are actually punished quite often due to lost battles and the necessary treatments. This is why they should devote a great amount of time and effort to practice. Otherwise, things might get darker than they actually seem.

When playing CS:GO, it is necessary to have a Steam account and buy the game. Once players are done with it, they can launch the game and join a server in a short time. After finding the server, players use the in-game server browser or an independent-party server browser. Thus, having a server can make it easier to join the community and start completing various missions.

Good Game Sense

The ability to take smart decisions throughout gameplay is a crucial value that might affect the game’s efficiency. It’s crucial to have good game sense, as it allows players to engage most of their team’s powers. Good game sense provides an idea of when to make particular scenes and how to manage them accurately.

For more efficiency, it takes time and effort to organize the activities that will assist you in mastering the game and developing a good game sense. Playing against individuals who stand above the rest, watching the collaboration between professional players is a great way to master the game from the inside out. The more they can improve, the better. This is especially the case when it comes to a long-term perspective.

Players can enhance their game sense in different ways. It is crucial to play against strong opponents to learn how to build effective strategies in the most complex battles. Players can also apply their skills in the long run as long as they learn to apply those skills correctly. No mistakes are allowed due to their instant effect on the situation. It’s in the best interest of players to checkCSGO live scoreseach time they join CS live streaming.

Pro Game Sense

Players try to comprehend the internal processes that take place throughout the game. This determines their ability to make smart decisions and take instant actions without worrying about future success. It happens to be a smart combination of knowledge, experience, and 6th sense.

At the professional level, it is always a good idea to know the best aim in advance. Of course, there are numerous factors that determine an individual’s ability to make accurate shots. While luck is never a reliable companion, players should be ready to develop proper technique and proceed with regular follow-through. Moreover, having an absolute understanding of the target and what you try to achieve with each shot can boost your performance once and for all.

Those who are fond of strategic shooting games should be able to surpass the gaming mark. When players enter the word aim into a search engine, there are a great number of practical recommendations. Not all of them can be taken seriously due to a diversified game scene.

8 Best Retro Games on Ps4

1. Ms.
Pac-Man

Ms.
Pac-Man is a well-liked arcade game. The North American publisher of Pac-Man,
Midway Manufacturing Corporation, with headquarters in Illinois, created it. Of
all the time
Ms. Pac-Man, is the most well-known arcade video game. It was
launched in North America, January 1982
. Because of its success,
Namco, the company that made the Pac-Man video game, which was published in the
US in the latter part of 1980, decided to use it as the official title. In
contrast to the original Pac-Man, Ms. Pac-Man included a female protagonist,
fresh labyrinth designs, and various other gameplay enhancements. The most
popular arcade game made in America, Ms. Pac-Man, sold 115,000 arcade cabinets.

2. Bubble
Bobble

Taito’s 1986 arcade game Bubble Bobble was later ported to
several personal computers and video game platforms. The action-platform game,
which features the identical Bubble Dragons Bub and Bob, sends players through
100 distinct levels while they blow and burst bubbles, avoid monsters, and
gather various goodies. A lengthy list of sequels and spin-offs were produced
as a result of the game’s huge popularity. Saving Bub and Bob’s ladies from the
Cave of Monsters is the game’s main objective. It is a pioneering instance of a
game with many endings that change based on how well the player performs and
uncovers mysteries.

3. Puzzle
Bobble

The arcade tile-matching game Puzzle Bobble, created and
released by Taito in 1994, is also known globally as Bust-a-Move. It features
motifs and characters from the classic arcade Bubble Bobble from 1986 as its
inspiration. Its arcade popularity led to a number of sequels and home gaming
system versions thanks to its distinctly adorable Japanese animation &
music, as well as its game mechanics and level designs.

4. Ikari
Warriors

Ikari Warriors, also known as Ikari (, “Fury”) in
Japan, is an operated shooter arcade game that was created and published by SNK
in 1986 and distributed by Tradewest in North America. The game was launched at
a period when the market was flooded by Commando imitations. Rotating joysticks
as well as a two-player mode set Ikari Warriors apart. [10] The rotating
joystick controls were based on TNK III, an earlier game from SNK (1985). Ikari
was initially supposed to be a legally recognized version of the 1985 movie
Rambo: First Blood Part II, but SNK was unable to first get the film’s rights.

5. City
Connection

Jaleco created and released the platform arcade game City
Connection[a] in 1985. Kitkorp distributed it under the name Cruisin’ in North
America. Clarice, who is being controlled by the player, must cross hills on
her Honda City hatchback in order to paint the roads. Clarice is frequently
pursued by cop cars, which she is able dispatch by firing oil cans towards them
to briefly knock them out of commission before driving into them using her
vehicle. When creating the game, Jaleco drew inspiration from maze-chasing
action games like Pac-Man (1980) as well as Crush Roller (1981).

6.Metal Slug 4

Run-and-gun video game Metal Slug 4 was developed by
Mega Enterprise and Noise Factory for the Neo-Geo play station platform. The
remastered edition with in Metal Slug series, it was launched in 2002 again for
Neo-Geo MVS arcade system. Playmore released Metal Slug 4 on platforms two
years later. The with addition of new opponents, bosses, weapons,
vehicles, and a reward combo system, Metal Slug 4 keeps the very same gameplay
as its predecessors. In Japan and Europe, it was released on Xbox and PS 2 as
just a standalone title, whereas in North America & S. Korea, it was
released as a compilation with Metal Slug 5. In 2018, the Switch’s version was
made available.
 

7. Riding
Hero

A hybrid racing and performance arcade video game called
Riding Hero was created and first released in 1990, July
24 by SNK.   It was the first game to enable “Multi
Play,” which enabled systems to be linked via a phone jack port built into
each cartridge rather than LAN play, both on the Neo Geo MVS and Neo Geo AES
platforms. Players in the game have the option of competing in battles
against other human players, taking on the role of a protagonist who sets out
on a journey to join the Suzuka 8 Hours endurance race, or taking part in a
global grand prix tour versus AI-controlled opponents.

King
of The Monsters 2

SNK launched the fighting/wrestling game King of the
Monsters 2 on May 5, 1992. It is a follow-up to King of the Monsters,
which debuted in 1991. [1] The Earth is threatened by enormous extraterrestrial
creatures in this game, which features three of the monsters from the previous
game that survived. Later, Takara released ports of the game for the Super NES
and Sega Genesis.

What is online Casino

Online casinos, also known as virtual casinos or Internet casinos, are online versions of traditional casinos. Online casinos enable gamblers to play and wager on casino games through the Internet. It is a prolific form of online gambling.

Casino games are enjoyed by millions of people all over the world and have been for many years. Ever since the first online casinos began offering their services over the internet, this form of gambling has grown even further in popularity. It’s now easier than ever before to play, and you don’t even have to leave the house.

Playing at online casinos can be a lot of fun, and of course, there is also the opportunity of winning some money. It’s also really quite straightforward, even if you’re not particularly great with computers, and perfectly safe, too. Despite these facts, the idea of playing online for real money can be quite daunting for some. That’s why we put together this introduction to online casinos.

In this section of our casino guide, we’ll teach you everything you need to know in order to enjoy playing casino games on the web. It includes a collection of useful articles explaining what online casinos have to offer and how they work. These articles cover the bonuses and rewards you can benefit from online, and there’s also some advice for choosing where to play. There is also a handy online casino FAQ.

You can see a more detailed description of each of these articles below, along with a link to each article. Further down the page, we’ve offered a step-by-step guide to joining an online casino, including our recommendations of where to play. We’ve also listed our top tips for playing online


Understanding Online Casinos – Essential Information

Online Casinos vs. Land-Based Casinos
It’s fair to say that playing casino games over the internet is a different experience than playing in a land-based casino. The basic principle remains the same, of course, but there are several notable differences. In this article, we compare playing live to playing online, and take a look at the advantages and disadvantages of both.

About Random Number Generators
Randomness occurs naturally in a live casino with the spin of a roulette wheel or the roll of a dice, but it has to be artificially reproduced online. This is achieved with the use of computer programs known as random number generators. You don’t really need to know how these work to enjoy playing online, but we explain all about them in this article.

Fairness and Security at Online Casinos
People can be put off the idea of playing online for a number of different reasons. Two particularly common concerns are whether the games are fair and whether it’s safe to provide your personal details. Such concerns are largely unfounded, as most online casinos make sure that they are both fair and secure. Find out how in this article.

Online Casino Software Explained
In this article, we explain how the software at online casinos works to provide accurate simulations of all the different games. We look specifically at the three main types of software used – downloadable, instant, and mobile – and we also address the reasons why most casinos choose to use third-party software providers.

Welcome Bonuses at Online Casinos
Welcome bonuses are offered by most online casinos as an incentive for new players to sign up. They are also known as sign-up bonuses, and they usually take the form of additional funds to play with. You typically have to make an initial deposit to be eligible, but some places offer a few chips completely for free. This article explains bonuses in more detail.

Rewards and VIP Schemes at Online Casinos
Once you have signed up at an online casino, they’ll want you stick around. This is why they tend to offer rewards based on playing activity and have VIP schemes for their most valuable players. You can gain some real benefit from these opportunities if you play regularly, but you need to know how they work. You can find out how in this article.

Choosing Where to Play
Choosing which online casino to play at can be difficult, primarily because there are so many to choose from. Most of them are decent enough, but some are better than others. Ideally, you want to choose somewhere that is top quality and provides for any specific preferences you may have. This article gives advice on how to do this.

Online Casino FAQ
In this article, we list a range of frequently asked questions relating to online casinos. We also provide detailed answers to these questions, along with details of where to find additional information if required. The topics covered include which games are available, how much money you need, legal issues, and much more.

Getting Started Online – A Step-by-Step Guide

If you want to play casino games online but don’t really know what to do, this step-by-step guide will help you get started. We explain the importance of playing at the right places and talk you through exactly what you need to do to open an account and start playing. The whole process is simpler than you might think!

1Choose the RIGHT Online Casino

The very first step you need to take is to decide which casino you are going to join. You may have noticed that we’ve suggested choosing the right casino and not the best one, and there is a good reason for this. Online casino players have their own ideas about what makes the “best” online casino, and not all players will agree on this point.

For example, a player that loves playing slots would probably consider the best casino to be one that has plenty of different slot games and offers regular slot-related bonuses. A player that prefers playing blackjack, however, is likely to view the best casino as one that offers good bonuses and rewards for playing blackjack.

The point we’re trying to make here is that you should really be playing at a casino that suits your own preferences. You should consider what is important to you, and then try to find a casino that offers what you want. The following are some of the questions you might want to ask yourself when deciding which casino is right for you:

  • Does the game selection include your favorite game(s)?
  • Are there bonuses/rewards available for your favorite game(s)?
  • Can you deposit using your preferred deposit option(s)?
  • Can you play in your preferred currency?
  • Do the minimum/maximum deposits suit your budget?
  • Do the minimum/maximum stakes suit your budget?
  • Is the game software compatible with your preferred device?

This is by no means an exhaustive list, but it covers some of the main factors that are important to online casino players. It’s also worth noting that not all casinos are open to players in all parts of the world. Therefore, the right option for a player in the United Kingdom, for example, is not necessarily going to be the right option for a player in the United States.

This is precisely why we don’t just list the “best” online casinos at GamblingSites.com. We have our top overall rankings, which provide a very good indication of where we think you should be playing, but we also recommend the top casinos in a variety of different categories.

We rank the top casinos by region, for instance, and the top casinos for high rollers. We provide lists of recommended places to play specific games, too.

Lessons we learn from watching Squid Game

Image by <a href="Image by Chetraruc from Pixabay“>Pixabay

Around 400 people sign-up to participate in games that they might have played during their childhood. Winners are promised cash prizes worth billions! Sounds too good to be true right? However, here’s the catch. Failing to succeed in these games may cause you to lose not only the money, but also your life! If that wasn’t shocking enough, with each eliminated player, more money gets added on to the intended cash prize. The events that follow post this realization forms the rest of the story in this series. 

This Netflix series went on to earn critical acclaim upon its release. Millions of viewers across 94 countries tuned in to watch this thriller series. Its gripping plotline will surely keep you at the edge of your seats! But with the statistics and its popularity aside, let us look at some of the lessons this South Korean survival-drama taught us viewers. 

If you haven’t watched the series yet. Be warned, there are serious spoilers ahead!

  1. Kindness can come from the strangest of places.

Image by <a href="Image by 🌞 Myriam 🌞 Dreamer from Pixabay“>Pixabay

The very first game in the series stands as a witness to this claim. Amidst all the chaos and panic that erupted due to the massacre in the game ‘Red light, Green light’. A character named Ali had the heart to lend a helping hand to Gi-hun, one of the pivotal characters in the series. He risked his life to save a complete stranger during a life or death situation. 

This certainly gives the viewers a hope that help will surely come during the different walks of life. It also encourages us to lend a helping hand like Ali, irrespective of familiarity with the person or the kind of situation. 

  1. As you sow, so you reap.

 

In the Squid Game series, Gi-hun’s generosity towards Il-nam was truly heartwarming. When nobody expected Il-nam to stand a chance in the games. Gi-hun stood by his side, encouraged him and supported him when necessary. However, little did he know that the person he was helping was much more than a frail old man with brain tumor. His kindness earned him the favor of a multi-billionaire well wisher who turned his life around for the better. Well….financially at least. 

  1. Being strong is good, but thinking smart can take you a long way. 

Image by Burst Shopify

Take the game of ‘Tug of war’ from the Squid Game series for example. The opponent team appeared strong indeed. But we were rooting for the team that consisted of a relatively less muscular batch of players. With the addition of a frail old man in the team, their chances of winning were very less. But Il-nam the old man was full of surprises! 

The techniques of winning the game that he shared with the team gave them a temporary upper hand over their opponents.  When they seemed to be losing in front of their opponents’ sheer strength. Sang Woo’s idea of the element of surprise brought them a life-saving victory over their adversaries. Moral of the story: Be strong, think smart. 

  1. Money is important, try not to run out of it.

The billionaires who created the squid games, played with the desperation of almost 400 money deprived people. Many of the participants were in huge debts and needed the cash prize to survive in the real world. Although one can do more than just survive with the cash prize on the line, greed and need forced the common and subtle people to go up to extreme lengths. 

Hence, it is better to be educated, find a stable job, have insurance for your future, and make investments and expenditures wisely. Sang Woo from the Squid Game series is often criticised for the deceit he carried on against his friends and trustees. But it isn’t hard to understand why he did what he did. After drowning upto his neck with financial difficulties and his lonely mother waiting for him. Anyone would have done the same thing if they were in his shoes.

  1. Sure, Money is important. But money isn’t happiness

Image by Burst Shopify

 Winning the intended cash prize along with the 455 others’ share of money. Gi-hun indeed won big in life. But what was left of him by the end of the Squid Game was a traumatized soul after witnessing the death of his friends and the dead body of his mother. 

Il-nam, who is revealed to be the billionaire master-mind behind the squid game, couldn’t buy joy and happiness with all the money he had. As he participated in the games alongside the other participants, he experienced happiness as he re-lived his childhood memories and found a good friend in Gi-hun. But his idea of Squid Game was inhumane and barbaric. 

The series ends with Il-nam dying, having made a questionable decision about starting the Squid Game and being the reason for the deaths of almost 400 people. Gi-hun is shown moving to the US after a significant makeover with his appearance, only to discover the Squid Game’s establishers seeking the next batch of participants for their game. 

The Metaverse Is A Nightmare :- Pokémon Go Creator

Pokemon Go designer Niantic’s originator and CEO, John Hanke, would like to tune out of the metaverse discussion for the time being, and center on the long run of universes that can be overlaid on the real world, he said in a web journal. In it, he concedes that the metaverse may be a “cool concept” from a innovation point of see. Be that as it may, he too says that the novels and recreations that were based on this concept were in reality “warning approximately a dystopian future of innovation gone wrong”. Rather than diving more profound into the metaverse, Hanke would or maybe utilize innovation to “lean into the ‘reality of expanded reality.” Explaining the objective of his company, Hanke said that they were focused on empowering individuals “to stand up, walk exterior, and interface with individuals and the world around us.” He included that innovation ought to be utilized to promote the center human encounters and not supplant them

Within the web journal distributed Niantic’s site, Hanke says that over the past a few a long time the benefits of innovation have taken a “huge toll” on individuals, “increasingly cutting us off from the encounters that we appreciate the most.” Admitting that innovation isn’t going absent anywhere, because it shouldn’t, he clarified that the primary step towards empowering innovation to assist us was by making “technology that interfaces the genuine world (the particles) with the advanced one (the bits).” Citing the Lightship stage, he said that the point is to form a real-world involvement that’s improved by information, data, and intuitively tech.

He clarified that building the genuine world metaverse is subordinate on the crossing point of two major specialized endeavors. The primary was synchronizing the state of several million clients in conjunction with the virtual objects they connected with. For this, he cited the case of the Niantic Lightship stage, “which supports Pokémon Go and all of our items and underpins hundreds of millions of clients around the world.” The moment is “tying clients and objects absolutely to the physical world,” Hanke said. “It requires a modern kind of map,” he said, including that Niantic was building that outline, in collaboration with users. He too included that Niantic is working on outdoor-capable AR glasses. “In this future adaptation, Pokémon show up to you as on the off chance that they are truly there,” clarifying the scope of the venture.

“User security, capable utilize, comprehensive improvement forms and recognizing and moderating the potential impacts of AR innovation on social orders all have to be be considered no, longer after the fact,” Mr Hanke pushed, depicting the company’s vision as an opportunity to “harness innovation to serve our needs, instead of the other way around.”

Cricket – Everyone&#39;s Favorite Sport in This World

CRICKET

It is no exaggeration to say that cricket is a sport that has caught the attention of all the people of the world. Cricketers are celebrated by fans all over the world. Cricket games that are full of money and fame are loved by everyone regardless of age. 

England is the Homeland of Cricket

The game has been played in England since the early seventeenth century. Cricket was invented by the people of England especially to enjoy the summer holidays. But now it is being played in many countries all season. Public interest and involvement in this sport is increasing.

Game Mode 

It is a game of eleven on both teams. Two members of a team play with the bat, and one of the opposing team throws the ball, while the other ten members of the team fielding. If the batsman leaves according to certain rules, another member of the team will come and play. Similarly, if ten batsmen are out, the players from the opposing team will play with the bat. Throwing six balls is called an over.

Test and ODI Match

As far as cricket is concerned, Tests and ODIs are played. Test matches have been played since 1877. For the first time, England and Australia played a Test match.

The game, which lasts for five days, is often drawn without a win or a loss. So the interest of the fans is likely to decline in Test matches. Occasionally they host one-day matches.

ODIs have been played since 1971. The ODI series has been reduced from 60 overs to 50 overs at present.

Global Matches

There are global matches in cricket every year. There were also triangular tournaments in which only three countries participate. But now those matches are not taking place.

Cricket was played at the 1900 Olympic Games. Then it was dropped.

The World Cup has been held since 1975. The West Indies were the first team to win the four-yearly World Cup.

The 1983 World Cup was won by our Indian team led by Kapil Dev and brought pride to India. After Kapil Dev, India won the World Cup in 2011 ODIs under Mahendra Singh Dhoni.

Achievements that have occurred 

Australian batsman Don Bradman has amassed a record 10,000 runs in Tests. After that, India’s Sachin Tendulkar topped the list with over 10,000 runs. 

Then in the test match, Indian batsman Sunil Gavaskar became world famous by amassing a record of 10,000 runs. Currently, India’s Virat Kohli tops the list with over 10,000 runs. 

Similarly, India’s Kapil Dev took a record 400 wickets. Courtney Walsh of the West Indies then broke that record. Currently Sri Lanka’s Muttiah Muralitharan has a record of over 800 wickets.

Kapil Dev went on to captain India and amassed many victories. After him Mohammad Azharuddin amassed many victories. After all, Mahendra Singh Dhoni bought many victories for India.

The interest in cricket, which is considered to be one of the greatest sports in the world, is increasing day by day. Cricket, which was played only in the UK, has spread all over the world and is now played in more than fifteen countries. The fact is that the longer it spreads the more the nations of the world will play.

Netflix’s gaming expansion begins on mobile devices.

Netflix started in its second-quarter earnings report on Tuesday that its early gaming efforts will be centered on mobile games and that the games will be included with customers’ Netflix subscriptions. The news comes just days after the firm announced the hiring of Mike Verdu, a former EA, and Oculus executive, to lead its gaming efforts.

From Netflix’s letter to investors, here’s what it said about gaming:

We’re also in the early phases of extending into games, drawing on our previous interactive initiatives (e.g., Black Mirror Bandersnatch) and Stranger Things games. We see gaming as a new content category for us, in the same way, that we’ve expanded into original films, animation, and unscripted television. Games, like films and shows, will be included in customers’ Netflix subscriptions at no additional cost. We’ll start by concentrating on games for mobile devices. We’re as thrilled as ever about our movie and TV series offerings, and we foresee a long runway of increased investment and growth across all of our existing content categories, but now that we’ve been at it for almost a decade, we believe it’s time to learn more about how our members value gaming.

Although Netflix just expanded its TV contract with Shonda Rhimes to include feature films and gaming content, there are still no indications on what sorts of games would be accessible. There’s also no indication of how Netflix subscribers will get their games.

In the past, the business has admitted that it competes for time and attention with games, with co-CEO Reed Hastings stating in 2019 that “we compete with (and lose to) Fortnite more than HBO.” In April, as part of the company’s first-quarter reporting, COO Greg Peters mentioned the interest of the company in gaming (PDF). And with games like Black Mirror: Bandersnatch and Carmen Sandiego, the firm has already dabbled with gaming.

However, it appears like Netflix is now more interested in gaming than ever, with the recent appointment of Verdu and the fresh details revealed Tuesday about its first intentions.

The effects of video games on a child’s behaviour

Video gaming has become a popular activity for people of all ages. Many children and adolescents spend large amounts of time playing them, although no one should have more than two hours total of screen time in a day. Video gaming is a multi-billion dollar industry, bringing in more money than movies and DVDs combined. Video games have become very sophisticated and realistic and some games connect to the Internet, which allow children and adolescents to play online with unknown adults and peers.

While some games have educational content, many of the most popular games emphasize negative themes. They promote the killing of people or animals, the use and abuse of drugs and alcohol, criminal behavior, disrespect for the law and other authority figures, sexual exploitation and violence towards women, racial, sexual and gender stereotypes, and foul language obscenities and obscene gestures. Examples of video games not acceptable for children because they have these themes include the popular ones Grand Theft Auto, Call of Duty, and Mortal Kombat.

There is growing research on the effects of video games on children. Studies of children exposed to violence have shown that they can become immune or numb to the horror of violence, imitate the violence they see and show more aggressive behavior with greater exposure to violence. Studies have also shown that the more realistic and repeated the exposure to violence, the greater the impact on children. Children and adolescents can become overly involved and even obsessed with video games, leading to poor social skills, time away from family time, school work and other hobbies, lower grades, reading less, exercising less, becoming overweight, and having aggressive thoughts and behaviors.

So how can you, as a parent, protect your child against these types of video games? First, you can check the Entertainment Software Rating Board ratings to learn about the game’s content. Every video game will actually have a label on the front to tell you what type of game it is. If it says M for mature, it’s not for your child.

Play the video games with your child to experience the game’s content and know exactly what your child is playing. Set clear rules about the game’s content for both playing time in and outside of your home. Strongly warn your children about the potential serious dangers of Internet contacts and relationships while playing online. There are a lot of online predators that will look for children specifically playing video games and this can lead to them meeting in real life. Finally, remember that you are a role model for your child. Make sure the video games you play as an adult are ones that you would want your child to play.

If you are concerned as a parent that your child is spending too much time playing video games or your child starts becoming obsessed with aggressive or violent video games, make sure you set some limits. You’re not allowed to play games for one hour after all the homework is done and encourage your child to participate in other activities so they’re not drawn to those video games. By being aware of what games are out there, you can help your child make appropriate decisions about gaming no matter where your child plays.

Video Game crash of 1983

In 1983 the video games industry was hit with a recession that almost ended the existence of video games of that time period. This period lasted for almost two years from 1983 to 1985. Many people and journalists who were critical were calling video gaming a fad. Numerous companies went bankrupt or stopped making video games entirely. This recession is known as the Great North American Video Game Crash or Atari Shock (Primarily in Japan).

Video games in the 1970s were dominated by arcade machines and by the end of the decade home game consoles were also getting popular. With the start of the 1980s, the video gaming industry witnessed a boom with numerous companies like Mattel, Atari, and Coleco dominating the market. The early 80s was a time of innovation and growth in the video game industry but there was instability in the industry as well. This was a time period when video games were becoming more mainstream and popular. Many new players entered the market ranging from industries to small developers that had no association or prior experience in game development in general.

Pacman was a big hit in the early 80s and it was not of the most popular video games in the arcades. Its successor Miss. Pacman improved on the formula and was a success as well. After the success of Pacman in the arcades, Atari wanted to replicate the success in the home game consoles. But with the limited constraints with the memory and short development period, the game was not well received by the consumers and critics alike. In 1982 Atari also brought the license to release the video game of the movie for 21 million. The game was developed in a time period of only 5 weeks. The game was negatively received and only 1 million copies of the game were sold off the 5 million manufactured. Many of the sales were also returned to the retailers furthering the damage. During this period video games were being published by small developers with very poor quality and many big developers were producing games that were more of a marketing token than the game. There were many clones of the same games with little to no redeeming quality and replayability. There were also numerous consoles unlike today with too many options that were no different from one another. With the abundance of supply and low sales of games, retailers started to remove stocks of video games and this led to the shrinking of the industry. Atari had lost $500 Million in 1983 and had to cut its workforce from 10,000 employees to just 400 employees.

During the 1980s there was a boom in the Personal Computers market as well. The PCs were much more powerful than consoles and they could play games and do many tasks like word processing and spreadsheets. The PC industry was unaffected by this low point of video game consoles.

In 1985 Nintendo Corporation launched the Nintendo Entertainment systems in North America and Nintendo ensured that only a limited number of games to be released under their license agreement. This ensured a certain threshold of quality for the games that were released for the system and Nintendo emerged out of the survivor from the video game crash. The Nintendo Corporation started to dominate the video game industry with an assurance of quality that was unmatched by any other corporation at that time. Many other entrants like SEGA also emerged after the crash. Nintendo with its approach and license and quality assurance of video games has left a big impact on the industry to this date. Video games industry has only grown since then and also overtaken other source of entertainment. Nintendo can be credited to provide the industry a trajectory that was severely needed after the crash of 83.

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5 BEST ANDROID GAMES OF 2021

How do you like to chill out? Ya, I’m sure you wanna have that fun gaming life. Here are the names of the top 5 Android games of 2021 and everyone is excited to play:

Pokémon go:

Published by Niantic in collaboration with Nintendo and the Pokémon company, this augmented reality-based mobile app that lets you discover Pokémon in the real world. Who knows if a Pokémon is hiding behind you! You can grab the Pokémon by throwing a ball on it. It’s exactly how it happens in the Pokémon: the series. Just with access to your current location let’s GET UP AND GO!!

Among us:

 An online multiplayer developed by American game studio Inner sloth social deduction game where each player uncovers the hidden role of others.  Up to three players will be chosen as an imposter in a spaceship called “The Skeld” a headquarters building called “Mira HQ” a planet base called “The Airship”. If you are a crewmate you are supposed to find the imposter and complete the tasks. But if you are an imposter then you have to kill the crewmates.

Garena Free Fire:

Developed by 111 dots studio published by Garena is a quick free-to-play battle royale game consisting of 50 players falling from parachutes, landing on an island searching for weapons and utility items. Players must make sure that they fall away from the enemies.  All the player has to do is survive and conquer till the end. Apart from CoD and PUBG, Free Fire is the most optimized game to run on low-end smartphones.

Call of duty: 

A massive new combat experience of war and adventure, developed by TiMi studios. You can play Battle Royale or a Multiplayer game. Multiplayer mode is the basic first-person shooter, the game includes “Scorestreaks” which are special weapons that are available when the player reaches certain points. Battle royale mode features up to 100 players where you can choose to be in a squad or single. After you jump out of the plane the game begins, you will only have a knife with you, the zone begins to shrink so you have to kill other teams to survive. 

  • Clash of clans: An online multiplayer war game, developed by Supercell. The players are provided with a social network of live chat so it will be easy to connect with their team and form communities called clans, you can be the clan leader, train the troops to attack others to earn the resources. There are four resources called GOLD, ELIXIR, DARK ELIXIR, GEMS. All you have to do is to protect your castle and destroy others. These resources are also used to train and upgrade your troops and spells.

credits to the right owners of the images used

The Story of the Best Selling Video Game of all time: Tetris

Tetris has its origin in the Dorodnitsyn Computing Centre (Research Lab). It was one of the foremost research institutes of the Russian Academy of Sciences, located in St Petersburg, Soviet Union (Now Russia). Created by software researcher Alexey Pajitnov in 1984, Tetris is a simple tile-matching game that took the world by storm upon it’s release.

It was developed for Electronika 60, which was a computer, made in the Soviet Union. This period was the final stage of the Cold war Era and computers were becoming more popular as well.

The game wasn’t intended as a commercial product just like the creation of the music record. But it was to be distributed freely among academic institutions around the Soviet Union and the economic bloc of countries aligned with the USSR in Eurasia, Africa, and the Americas that demonstrated use cases for the software.

As USSR was a communist state, so Pajitnov did not technically own the program as the game was under the ownership of the state. Pajitnov along with the help of a colleague, Dmitry Pavlovsky, and a teen computer programmer, Vadim Gerasimov continued to work on the game project even though commercializing it would have been a risky move under the Soviet government. Gerasimov further ported the game from the old and bulky Elektronika 60 to the more widely used (IBM) compatible PCs.

As Elektronika 60 had no graphics output, the individual blocks in the game were made of different text, but with the port in PC, they were able to support color graphics. This brought the game to life.

Pajitnov and Gerasimov had started distributing Tetris for (PC) in 1985 among their friends and colleagues in various math or computer conventions. Soon the sharing spread and the game was smuggled outside USSR to Hungary. During mid-80s U.S and Japan had a more prevalent console market whereas, in Europe, gaming was primarily done on computers. There was a non-existent software market in Russia and most software was usually copied in floppy disks.

Welcome screen of 1987 version of Tetris

In 1986 Robert Stein, a salesman from the UK-based software company Andromeda spotted Tetris at Hungary’s Institute of Computer Science. He was convinced by the potential of the software and he struck an agreement with Pajitnov to sell the games internationally. But legally Tetris was still under the ownership of the Soviet government.  There was one problem, the agreement was only for the PC and not for any other platform and Stein has struck a deal with Sega to launch the game on their platform. Later Henk Rogers, another salesman from the Netherlands wanted to find a good launch game for the Nintendo’s new Game Boy handheld. The Soviet government was not happy with the Stein deal. But Rogers convinced the Soviet government and they agreed and he also formed a good relationship with Pajitnov. Later Andromeda’s license of Tetris was deemed illegal. Nintendo was given the right to launch the game on its console. The GameBoy was a platform to showcase one of the first video games exported from Russia. The game was a commercial hit and it has been ported to the most number platforms to date. The game also holds the record as the best-selling game of all time. In 1996, Pajitnov was able to reclaim the ownership of the rights and formed the Tetris Company, along with Henk Rogers. Even though he missed collecting the potential royalties for Tetris which were over hundreds of millions, he was still able to secure the future royalties.

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