Counter-Strike: A First-Person Shooter Classic

 Counter-Strike, often abbreviated as CS, is a renowned and influential first-person shooter (FPS) video game series that has left an indelible mark on the world of gaming. Developed by Minh “Gooseman” Le and Jess Cliffe, the first version of the game was released as a mod for Half-Life in 1999. Since then, Counter-Strike has evolved into a highly competitive and widely beloved franchise, with several iterations and an active global player base.

Photo by RDNE Stock project on Pexels.com

Gameplay and Objectives

The core gameplay of Counter-Strike is built on the concept of counter-terrorism versus terrorism. Players are divided into two teams: the Counter-Terrorists (CTs) and the Terrorists (Ts). The main game modes include Bomb Defusal and Hostage Rescue.

In Bomb Defusal, the Terrorists must plant a bomb at a designated site, while the Counter-Terrorists aim to prevent the bomb from being planted or defuse it if it is. This mode requires strategic planning, teamwork, and precise gunplay.

In Hostage Rescue, the Terrorists are tasked with capturing and guarding hostages, while the Counter-Terrorists must rescue them. The game promotes cooperation, communication, and tactical thinking.

Global Success and Professional Esports

Counter-Strike quickly gained popularity and became a major title in the emerging esports scene. The competitive aspect of the game led to the establishment of numerous professional tournaments and leagues, including the iconic ESL One and the Valve-sponsored Major Championships.

Counter-Strike: Global Offensive (CS:GO), the latest installment of the series released in 2012, remains one of the most popular esports titles. With millions of players, CS:GO features a sophisticated matchmaking system and a bustling market for weapon skins, adding depth to its competitive environment.

Professional players and teams from all over the world compete for substantial prize money, and CS:GO tournaments draw millions of viewers. The game’s competitive nature has led to the formation of dedicated esports organizations and the rise of famous players.

Maps and Strategies

Maps play a pivotal role in Counter-Strike. Iconic locations like Dust II, Mirage, and Nuke have become legendary battlegrounds. Each map presents unique challenges and opportunities, emphasizing different aspects of gameplay, such as long-range sniping, close-quarters combat, or tactical maneuvering.

Players develop strategies that involve map control, economy management (buying weapons and equipment), and coordinated team tactics. Communication is essential for planning attacks, holding positions, and adapting to the ever-evolving game dynamics.

Community and Customization

Counter-Strike has a passionate and dedicated player community. Gamers create custom maps, game modes, and mods, adding to the game’s longevity and diversity. The Steam Workshop provides a platform for players to share and access user-generated content.

In addition, the introduction of weapon skins in CS:GO allowed players to personalize their weapons and trade them in a virtual market, fostering a sense of ownership and investment in the game.

Conclusion

Counter-Strike stands as a hallmark in the world of first-person shooters. Its addictive gameplay, competitive spirit, and dedication to tactical team-based combat have led to its enduring popularity. As one of the pioneers of the esports movement, Counter-Strike continues to attract a dedicated player base, both casual and professional, making it an enduring classic in the gaming industry. With the potential for new iterations and updates, the legacy of Counter-Strike is far from over, promising to captivate the hearts and minds of gamers for years to come.

CS:GO Game Sense: Is There Any Chance of Improvement?

 CS:GO game sense may vary, depending on your playing style and individual success. However, it is a real thing that should not be ignored by any chance. There is even a chance to enhance your game sense through CS:GO live streaming, practice, and strategic experiments. Players should be ready to generate their own unique ideas which promise to make the game even more interesting and exciting.

The significance of game sense is still the subject of discussion in the fanbase. In this article, we will try to explore this feature from different perspectives.

Photo by Sean P. Twomey on Pexels.com

Game Sense CS:GO Cheat

Players can enjoy an unfair benefit. Cheats allow punters to see through walls, track the opponent’s location, and provide them with a crucial leg up in a game. While some individuals may like using these cheats for winning purposes, others may think about the “takeaway” feel that puts the fair yet random gameplay at risk.

When it comes to CS:GO, a cheating offence is not something to avoid. While a player uses external assistance in order to benefit, this can be viewed as a form of cheating. It is crucial to take action when spam, fraudulent activities, and special codes are involved. Nevertheless, many punters start accusing CS:GO matches of being unfair. But this doesn’t seem to be an issue in the near future.

Interestingly, cheaters are not the luckiest in the community. They are actually punished quite often due to lost battles and the necessary treatments. This is why they should devote a great amount of time and effort to practice. Otherwise, things might get darker than they actually seem.

When playing CS:GO, it is necessary to have a Steam account and buy the game. Once players are done with it, they can launch the game and join a server in a short time. After finding the server, players use the in-game server browser or an independent-party server browser. Thus, having a server can make it easier to join the community and start completing various missions.

Good Game Sense

The ability to take smart decisions throughout gameplay is a crucial value that might affect the game’s efficiency. It’s crucial to have good game sense, as it allows players to engage most of their team’s powers. Good game sense provides an idea of when to make particular scenes and how to manage them accurately.

For more efficiency, it takes time and effort to organize the activities that will assist you in mastering the game and developing a good game sense. Playing against individuals who stand above the rest, watching the collaboration between professional players is a great way to master the game from the inside out. The more they can improve, the better. This is especially the case when it comes to a long-term perspective.

Players can enhance their game sense in different ways. It is crucial to play against strong opponents to learn how to build effective strategies in the most complex battles. Players can also apply their skills in the long run as long as they learn to apply those skills correctly. No mistakes are allowed due to their instant effect on the situation. It’s in the best interest of players to checkCSGO live scoreseach time they join CS live streaming.

Pro Game Sense

Players try to comprehend the internal processes that take place throughout the game. This determines their ability to make smart decisions and take instant actions without worrying about future success. It happens to be a smart combination of knowledge, experience, and 6th sense.

At the professional level, it is always a good idea to know the best aim in advance. Of course, there are numerous factors that determine an individual’s ability to make accurate shots. While luck is never a reliable companion, players should be ready to develop proper technique and proceed with regular follow-through. Moreover, having an absolute understanding of the target and what you try to achieve with each shot can boost your performance once and for all.

Those who are fond of strategic shooting games should be able to surpass the gaming mark. When players enter the word aim into a search engine, there are a great number of practical recommendations. Not all of them can be taken seriously due to a diversified game scene.

India will witness a rise in gamers by 2025.

The number of Indian gamers is expanding at a compounded annual growth rate (CAGR) of 12% and is expected to jump to 700 million in FY25 compared with 507 million in 2021, said a new report by Dentsu titled Gaming Report India 2022 – For the Game.

The report said that 46% of gamers in India are women and that overall, ‘Real Money Game’ revenues currently constitute 57% of market size but future growth is projected to be driven by in-app purchases growing at a 34% CAGR. There were 120 million paying users in FY22, which represents a 24% conversion rate.

Anita Kotwani, CEO, Carat India & lead at Dentsu Gaming, said, “Gaming’s growing cultural impact, combined with the promise of the metaverse, has generated endless opportunities for advertisers. With the meteoric expansion of esports and streaming platforms, gaming has shifted from solitary play to spectator sport. Gaming platforms are now the main avenue for social connections and self-expression. One cannot follow the cookie-cutter approach anymore given the fluidity & dynamism of the industry.”

8 Best Retro Games on Ps4

1. Ms.
Pac-Man

Ms.
Pac-Man is a well-liked arcade game. The North American publisher of Pac-Man,
Midway Manufacturing Corporation, with headquarters in Illinois, created it. Of
all the time
Ms. Pac-Man, is the most well-known arcade video game. It was
launched in North America, January 1982
. Because of its success,
Namco, the company that made the Pac-Man video game, which was published in the
US in the latter part of 1980, decided to use it as the official title. In
contrast to the original Pac-Man, Ms. Pac-Man included a female protagonist,
fresh labyrinth designs, and various other gameplay enhancements. The most
popular arcade game made in America, Ms. Pac-Man, sold 115,000 arcade cabinets.

2. Bubble
Bobble

Taito’s 1986 arcade game Bubble Bobble was later ported to
several personal computers and video game platforms. The action-platform game,
which features the identical Bubble Dragons Bub and Bob, sends players through
100 distinct levels while they blow and burst bubbles, avoid monsters, and
gather various goodies. A lengthy list of sequels and spin-offs were produced
as a result of the game’s huge popularity. Saving Bub and Bob’s ladies from the
Cave of Monsters is the game’s main objective. It is a pioneering instance of a
game with many endings that change based on how well the player performs and
uncovers mysteries.

3. Puzzle
Bobble

The arcade tile-matching game Puzzle Bobble, created and
released by Taito in 1994, is also known globally as Bust-a-Move. It features
motifs and characters from the classic arcade Bubble Bobble from 1986 as its
inspiration. Its arcade popularity led to a number of sequels and home gaming
system versions thanks to its distinctly adorable Japanese animation &
music, as well as its game mechanics and level designs.

4. Ikari
Warriors

Ikari Warriors, also known as Ikari (, “Fury”) in
Japan, is an operated shooter arcade game that was created and published by SNK
in 1986 and distributed by Tradewest in North America. The game was launched at
a period when the market was flooded by Commando imitations. Rotating joysticks
as well as a two-player mode set Ikari Warriors apart. [10] The rotating
joystick controls were based on TNK III, an earlier game from SNK (1985). Ikari
was initially supposed to be a legally recognized version of the 1985 movie
Rambo: First Blood Part II, but SNK was unable to first get the film’s rights.

5. City
Connection

Jaleco created and released the platform arcade game City
Connection[a] in 1985. Kitkorp distributed it under the name Cruisin’ in North
America. Clarice, who is being controlled by the player, must cross hills on
her Honda City hatchback in order to paint the roads. Clarice is frequently
pursued by cop cars, which she is able dispatch by firing oil cans towards them
to briefly knock them out of commission before driving into them using her
vehicle. When creating the game, Jaleco drew inspiration from maze-chasing
action games like Pac-Man (1980) as well as Crush Roller (1981).

6.Metal Slug 4

Run-and-gun video game Metal Slug 4 was developed by
Mega Enterprise and Noise Factory for the Neo-Geo play station platform. The
remastered edition with in Metal Slug series, it was launched in 2002 again for
Neo-Geo MVS arcade system. Playmore released Metal Slug 4 on platforms two
years later. The with addition of new opponents, bosses, weapons,
vehicles, and a reward combo system, Metal Slug 4 keeps the very same gameplay
as its predecessors. In Japan and Europe, it was released on Xbox and PS 2 as
just a standalone title, whereas in North America & S. Korea, it was
released as a compilation with Metal Slug 5. In 2018, the Switch’s version was
made available.
 

7. Riding
Hero

A hybrid racing and performance arcade video game called
Riding Hero was created and first released in 1990, July
24 by SNK.   It was the first game to enable “Multi
Play,” which enabled systems to be linked via a phone jack port built into
each cartridge rather than LAN play, both on the Neo Geo MVS and Neo Geo AES
platforms. Players in the game have the option of competing in battles
against other human players, taking on the role of a protagonist who sets out
on a journey to join the Suzuka 8 Hours endurance race, or taking part in a
global grand prix tour versus AI-controlled opponents.

King
of The Monsters 2

SNK launched the fighting/wrestling game King of the
Monsters 2 on May 5, 1992. It is a follow-up to King of the Monsters,
which debuted in 1991. [1] The Earth is threatened by enormous extraterrestrial
creatures in this game, which features three of the monsters from the previous
game that survived. Later, Takara released ports of the game for the Super NES
and Sega Genesis.

Television In India

N kavya

Television is the most powerful medium of mass communication that has ever existed. It has revolutionized our lives in many ways. Isn’t it a wonder that we can witness the events happening all over the world in the comfort of our drawing-room by merely switching on the Television? Today television has become an integral part of our lives. Television is a recent invention. Very few homes had television sets some fifty years ago. Also, till the 1990s Doordarshan was the only channel available to a vast majority of Indians.

Evolution Of Television-:

Today television has become an integral part of our lives. 1939, television broadcasts began in the United States also. Other countries began television broadcasting on a wide scale only by the 1950s. Second World War slowed down the rapid development of the new medium, but the post-war years made up for it. The limitations of the early camera forced the actors and anchors to work with impossibly hot lights. Imagine trying to read news with full makeup under a blazing light. The early television broadcasts were all black and white. The first successful program in color was transmitted by Columbia Broadcasting System (CBS) in the USA in 1953. From being a “radio with pictures” it acquired a unique style of its own. As a result of this, this phase is often called the “golden age” of television.

Important dates -:

1. 1936 – British Broadcasting Corporation (BBC) of Britain began the first television service in the world.
2. 1939 – Television broadcasts began in the US. The 1950s – Other countries began television broadcasting on a wide scale.
3. 1953 – The first successful program in color was transmitted by CBS in the USA.

1959- TELEVISION BEGAN IN INDIA ON AN EXPERIMENTAL BASIS -:

The early programs on these experimental broadcasts were generally educational programs for school children and farmers. Several community television sets were set up in Delhi’s rural areas and schools around Delhi for the dissemination of these programs. By the 1970s, television centers were opened in other parts of the country also. In 1976, Doordarshan, which was All India Radio’s television arm until then became a separate department.

1976- DOORDARSHAN BECAME A SEPARATE DEPARTMENT INDEPENDENT OF ALL INDIA RADIO (AIR) -:

Several community television sets were distributed as a part of one of the important landmarks in the history of Indian television, the Satellite Instructional Television Experiment (SITE). It was conducted between August 1975 and July 1976. Under this program, the Indian government used the American satellite ATS-6 to broadcast educational programs to Indian villages. Six states were selected for this experiment and television sets were distributed in these states.

• Clusters selected for SITE

1. Andhra Pradesh
2. Karnataka
3. Madhya Pradesh
4. Bihar
5. Orissa
6. Rajasthan

1975-1976 SATELLITE INSTRUCTIONAL TELEVISION EXPERIMENT (SITE) -:

SITE was an important step taken by India to use television for development. The programs were mainly produced by Doordarshan which was then a part of AIR. The telecasts happened twice a day, in the morning and evening. Other than agricultural information, health and family planning were the other important topics dealt with in these programs. Entertainment was also included in these telecasts in the form of dance, music, drama, folk, and rural art forms. A major milestone in the history of Indian television was the coverage of the Ninth Asian Games in 1982. In addition to the domestic transmission, Doordarshan was also providing content for the broadcasters of many other countries. After 1982, there was a huge increase in the live coverage of sports by Doordarshan. Doordarshan provided national coverage for the first time through the satellite INSAT 1A. Also, for the first time, the transmission was in color.

1982- DOORDARSHAN PROVIDED NATIONAL COVERAGE FOR THE FIRST TIME THROUGH THE SATELLITE INSAT 1A. -:

By 1983, the government-sanctioned a huge expansion of Doordarshan. Several new transmitters were set up throughout the country. Thus towards the end of the 80s around 75 percent of the population could be covered by the transmitters. Many of the programs of Doordarshan like Hum Log, Buniyaad, and Nukkad were immensely popular.

1983- GOVERNMENT SANCTIONS HUGE EXPANSION OF DOORDARSHAN -:

In 1997, Prasar Bharati, a statutory autonomous body was established. Doordarshan along with AIR was converted into government corporations under Prasar Bharati. The Prasar Bharati Corporation was established to serve as the public service broadcaster of the country which would achieve its objectives through AIR and DD. This was a step towards greater autonomy for Doordarshan and AIR. However, Prasar Bharati has not succeeded in shielding Doordarshan from government control.

1997- ESTABLISHMENT OF PRASAR BHARATI -:

About 90 percent of the Indian population can receive Doordarshan programs through its network. From its humble beginning as a part of All India Radio, Doordarshan has grown into a major television broadcaster with around 30 channels. These include Regional Language Satellite Channels, State Networks, International Channel, and All India Channels like DD National, DD News, DD Sports, DD Gyandarshan, DD Bharati, Loksabha Channel, and DD Urdu.

Conclusion -:

Television as a medium of visual communication offers immense possibilities to overcome the illiteracy barrier and assists in the process of modernization. It has a marked role to play in furthering the cause 2 of education and has a unique advantage over the media. While it provides words with pictures and sound effects like the movies, it scores over the latter by its high intimacy and reaches the largest number of people in the shortest possible time the visual in it has ii an edge over sound broadcasting. It can also deal with topical problems and present known persons who can provide solutions. People learn through the eye and remember things better. periodical surveys about the public reaction to television programs have indicated that most of the programs telecast are rather dull. There is a lot to be done in them. The plays particularly are uninspiring and badly directed.

Criticism against Indian television is that like the All India Radio, it is the mouthpiece of the Government and the ruling party. The News Bulletins in Hindi and English and the news and views programs are heavily colored in favor of the Government and the party in power. Achievements of the Government are highlighted while the weaknesses are ignored. There is hardly any program: which allows free, frank, and straightforward criticism of the Governmental policies and the ruling party politicians. Therefore, there has been a demand for All India Radio and Doordarshan to be turned into autonomous bodies with no control and interference by the Government.

Gaming as a career option in India

Gaming is not seen just as a hobby or a timepass but can be considered as a great career option and is becoming a part of skill development, social interactions via joining specific gaming communities etc.

India has witnessed a strong growth in the gaming sector in the past few years. Even before the lockdown time of 2019, several gamers from India have come up and have been recognized even worldwide. Also, the pandemic gave people a boost as many people started playing during the pandemic just for timepass and streaming on online streaming platforms like YouTube , Twitch etc.

The gaming fanbase in India got a boost after the launch of most popular mobile game PUBG(PlayerUnknown’s Battlegrounds) which is a mobile version of the paid game available on Steam(a platform to buy, play, create and discuss about PC Games). The game being released in 2017, had received a huge amount of fanbase and there were millions of players playing the game even in the initial stages of the game launch.

PUBG Mobile Gameplay (Source- Google Images)

During the pandemic time, several gamers started streaming the game on YouTube and got popular while grinding the game and showcasing their skills. This was seen as a sudden evolution of the mobile gaming industry in India. With internet and mobile devices being easily accessible, several people started playing the game. All these mobile and PC gaming come under the category of “E-Sports”. Several Internationally recognized E-Sports companies analyzed the potential of the Indian players and started investing upon them, making their teams and even spending lakhs and crores upon them by providing them the best things such as their own offices, high end devices and accessories for better competitive gaming.

Today, we have several Indian players who’re participating into multiple E-sports events and representing our country while doing so. Online PC multiplayer games like Valorant, Counter Strike, Fortnite, PUBG, Apex Legends etc. are the most popular competitive games around the web.

Valorant

Also, colleges and schools also conduct these events in their fest where students from different colleges(or schools) come to participate and the winner receives a good amount of cash prize.

The entire scenario regarding Gaming has been changed over the past few years. Parents are also supportive as they themselves are seeing the rapid growth of the gaming industry and are realizing that it can be considered as a great career option. Also, International tournaments offer great prizes including cash, Goodies, accessories etc. With the rise in technology, several upgrades are being made in the devices used for gaming(Laptops, PC’s, Mobiles). Companies manufacturing these devices are adding major upgrades each year for the user to perform smooth gaming. Also, if you go online or to the offline market for buying a device dedicated especially for gaming, there are a variety of options to explore. Tech giants like HP, Dell, Asus, Acer etc. are developing gaming laptops day by day and one can even get a good gaming beast at a reasonable price.

Furthermore, gaming has risen to become one of the most lucrative industries in the world, not only generating a great billion dollar revenue but also giving career and job opportunities to people all around the world. If we dive deep into the gaming field, then there is a vast variety of options to explore in this field as a career. Some of them are:

  1. Player
  2. Game Designer
  3. Game Developer
  4. Sound Designer and Audio Engineer
  5. Commentor and Anchor

Therefore, the final conclusion is if you’re someone who is passionate about gaming and if you are considering it as a career option then you can absolutely go with it. There are certain gaming communities all over the world on Discord App( An app that has certain communities, covering all the domains). Beginners can use it to connect with other gamers and build a gaming squad for playing. Also, one can apply for different E-sports club and with suitable research, they can get a great funding from investors. All you need to start with is a gaming device and a good internet connection for stable FPS(Frames Per Second) and ping rendering for seamless gaming experience.

GAMING ADDICTION:-

Gaming addiction is a type of mental disorder leads to insomnia,stress, pressure.Gaming is not a waste of time limited time of playing games can reduce pressure.

SIGN OF GAMING ADDICTION:-

* Thinking about game for lot of time.

* Feeling bad when you are not playing games.

* Want to spend more time in games to feel good.

* Having problems in school, office,work because of games.

ALTERNATION OF GAMES:-

In place of playing games you can replace it with:

* Arts ,dance,music.

* playing outside.

* playing indoor games like chess,carrom etc.

* you can do exercise,martial arts.

EFFECT OF GAMING ADDICTION:-

* It leads to mental disorder.

* sleepless.

* It creates lack of social interaction.

* Feeling lonely.

IS GAMING A ADDICTION:-

Gaming is not a addiction it is a type of mental disorder.It leads to psychological problems like insomnia,lack of social interaction.By research a normal healthy person can play less than 5 hours per day.

RELIVE FROM GAMING ADDICTION:-

* Schedule your time for Playing games and follow it.

* Replace the video games with the outdoor games.

* Talk to your friends, family.

* uninstall your game from the mobile or computer.

SPORTS AND GAMES

SPORTS AND GAMES

 

Games play an important role in children’s health both mentally and physically. Now-a-days they are adapted to video games rather than playing games in the real world with the real environment. It helps them to be aware of themselves by boosting their brain actions along with the hormonal balances. Indoor games help them to spend time with their family and friends with increases love between them. Outdoor games help them to improve their personality level by socializing themselves.

Here are the widely played games listed below,

GAMES – There are two types of games, indoor and Outdoor games.

INDOOR GAMES

Card games, puzzle games, Nondi, Five stones, Ludo, Rummy

OUTDOOR GAMES

Cricket, Football, Basketball, Kabbadi, Tennis 

TRADITIONAL GAMES OF INDIA

Kabadi, kho-kho, kancha or lakhoti, Nondi.    


INDOOR GAMES

 CARD GAMES:

   Cards are one of the indoor games played around the world. There are totally 52 cards. Each standard deck of cards has four suites: hearts, clubs, spades, diamonds.Each suite has 13 cards 2,3,4,5,6,7,8,9,10, jack, king, queen.

PUZZLE GAMES:

  Puzzle video games make up a broad genre of video games that emphasize puzzle-solving. The types of puzzles can test many problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. 

Nondi or Pandi

  Paandi, also known as Pandi or Nondi, is a regional hopscotch game played in rural parts of India (such as Tamil Nadu), Sri Lanka and also in certain other countries with large numbers of immigrant Indians.

Five stones:

   The game of five stones is believed to have originated in Ancient Asia, during the Siege of Troy in 1184 BC.The game had been declining due to urbanization but it has been revived by the efforts made in the schools.

LUDO:

LUDO is a board game played by the players by throwing a Ludo, an ancient Indian game which Akbar was addicted to, is now a strategy game taught at business schools.

RUMMY:

‘RUMMY‘ comes from the word ‘rum’, which is British slang for odd, peculiar, strange or queer. RUMMY is game by grouping match of cards, based on similar sequence or similar matching.


OUTDOOR GAMES

CRICKET:

  Cricket is the popular game of India. It is the national game of England. England had won their first men’s world cup in 2019. England, Australia, India, Newzealnd is the challenging national teams for cricket.

FOOTBALL:

The United States is the country which plays football more. However England is called as the Father of football as it has more football associations. It is a team sport because it needs team spirit to win the goal by kicking the ball. The match has two teams with eleven of each team. It is governed by FIFA which takes part in every four years.

BASKETBALL:

  Basketball is played between two teams of five players each. Basketball is a sport of the country Lithuania. It is second most popular sport in India. The teams only have limited time to win the opponent. The offense only has five seconds bouncing the ball as per the rules.

TENNIS:

   Tennis also called as the racket sport, is either played individually with the opponent or with the double players. It is played by millions of players worldwide and is called as the spectacular sport. 

TRADITIONAL GAMES

The traditional games represent the culture which we would have played during our childhood. One of the best known games without any kind of equipment is Kabadi, which is purely based on accurate planning and some kind of strategies. While playing they give a sound kabadi kabadi and play by touching the opposite team. Next widely played game is Kho-Kho which is played in the schools. Kancha or Goli or Lakhoti is also played by children by shooting the marbles by the middle finger. Nondi or Ladder grid is also widely played game. Several other games include Gilli, lotto, Chupur are played traditionally in India.

  

MIRABAI CHANU

 

MIRABAI CHANU

Saikhom Mirabai Chanu was born on 8th August 1994. She was born in Nongpok, Manipur. She won the silver medal at 2020 Olymics in the women’s 49kg. Mirabai had won several medals under Common wealth games. 

She was qualified for the 2016 Rio Olympics, unfortunately she was able to finish it. However, her first three attempts ended in failure. In 2017, she won Gold in 48 kg women category which was held at the US. Chanu make a breakthrough  by winning Gold for India in 2018 Common Wealth games. In 2019, She lifted a 201 kgs which created a new record under 49 kgs category.

In 2020, she won Gold in 49kg category under 2020 Senior national weightlifting Championships. In 2021, Chanu became the only woman weight lifter to win Second position on 49kg category.

CASH PRIZES

Manipur Chief Minister N. Biren Singh announced an award of Rs. 1 Croce

Indian Railway Minister Ashwini Vaishnaw announced an award of Rs. 2 Croce along with the promotion.

MIRABI OLYMPICS

MirabaiChanu’s  won the decoration for India within the 2014 metropolis Commonwealth Games. This was the primary time individuals detected MirabaiChanu’s name for the primary time. The special issue is that the gold of this class conjointly came into India’s account. She defeated jock Kunjrani within the 2016 city Olympic Games qualifying match to secure her place at the city Olympic Games. 

This made special for her as she thought of jock Kunjrani as her leader.However, she couldn’t do a lot within the city Olympic Games and had to face defeat altogether her 3 clean and jerk tries. Thanks to this he conjointly Janus-faced several criticisms.

 Mirabai has not been ready to do something special within the city Olympiad, she has brought laurels to the country by winning the trophy within the forty eight kilo class within the 2017 World bodybuilding Championships. 

She won the trophy within the 2018 Commonwealth Games. She was awarded Rs twenty hundred chief Ministers of Manipur. Together with her performance, she has invariably brought laurels to Manipur and therefore the country.

INDIA HOPES FOR LAURELS

The largest event of the Games, the Edo Olympic Games can run from twenty three July to eight August. These games were to be commanded within the year 2020 itself, however, thanks to the corona epidemic, the games were deferred until 2021. Allow us to tell you that this point within the Edo Olympic Games, India’s largest team of 126 players goes to participate within the Games. Of these players can participate in sixty nine events of eighteen sports. The team can leave for Edo on seventeen July 2021. India has high hopes of medals from all the players as well as MirabaiChanu.

INDIA HAS WON SEVERAL MEDALS 

28 medals from 1900-2016 (9 Gold, 7 Silver, 12 bronze medals)

A game in which India has won most medals is Hockey. It contributes about 8 Gold, 1 Silver.

THE REAL PRIDE TO INDIA

Our Prime minister Narendra Modi congratulated on her success. Many stars  tweeted and congratulated her. It is really a pride moment for India on winning at Olympics. 

The Rise of Gaming Scene

 THE RISE OF GAMING INDUSTRY IN INDIA

The Past 5-10yrs. has been revolutionary for gaming scene in India. Thanks to low cost internet large amount of youngsters in India and cheap phones. Large companies like Microsoft,Sony,Nintendo are placing bets for their position and market share in India.

But how it all started? let’s start from the beginning 

India is a large country with large amount of population with includes most of the youngsters but in early stages internet and computers were expensive. At that time cybercafé’s comes to game people started spending their in cafe’s because they were extremely cheap at that time merely 20-30 rupees for hour and facebook was thing at that time and small games like GTA,IGI Were the main game for public people invest most of their time in cafe playing those games, but after internet price reduction and smartphone revolution companies saw the potential to grow

Companies like Rockstar games,valve invested amount in india which became extremely successful, people started to get competitive in games like counterstrike and this is the part where gaming scene blew up-

At this time more than 500 million people are invested in gaming which leads to 40% growth in year(2016-2020) after launch of jio and pubg in mobiles it is expected to grow more. Venture capital funding for the Indian gaming startups stood at $350 mn between 2014-2020 and it is growing at a CAGR of 22%. The high internet penetration rate and low cost of internet play a major role in driving the online gaming sector in India.
Market share of consoles in India

     

Segments of digital games and sports in India are:

  • Casual Games: Casual game market represents 14.87% of total Indian gaming market
  • Other e-competitions (using real money): Online card games industry annually growing at 35-40%
  • Fantasy Sports: Over 90 million fantasy sports users at the end of 2019
  • E-sports: Currently, India estimated to have over 17 million esports user
  Alone Krafton Gaming  generated total operating revenues of $1.5 billion in 2020, or over Rs 11,000 crore. Out of this net turnover, PUBG Mobile alone accounted for 82 percent of the revenues due to this more companies like Activision(makers of COD mobile) also invested in India from launching their games to arranging gaming competition. And large companies like-oneplus,Acer started giving sponsorship to people and building high performance device at low cost for gamers which was extremely successful.
But the Question arises is there any career in gaming or should we take gaming as career or streamer?
the answer is it’ll take some time in india as it is in it’s budding stage but after 5-10 years career in gaming will be a thing in India as it is in other countries as it has potential and money in it.

Gaming addiction among youth.

Online games are a hot cake among youth these days with almost 81% of teenagers under 18s indulged. It is an emerging sector in India and has shown a robust increase in the number of gamers over the last few years. A substantial increase in gaming has been recorded in the year 2020 due to covid induced lockdown. The year 2020 has witnessed an investment of USD 544 million in India in the gaming sector.

As a result of the enhanced investment, more teenagers are recklessly running towards online gaming to have fun and connect socially and make new friends.

With the habit of online gaming comes many challenges including deterioration of the physical, emotional as well as social well being of youths.

Brains addicted to games are more likely to be dormant in the normal real world thereby reducing capacity towards work efficiency. Such Kids are prone to isolation much easier that leads to a decrease in academic excellence and withdrawal from educational institutions. Impaired posture is another danger of prolonged gaming and often result in carpal tunnel syndrome (CTS) causing numbness in fingers especially in the thumb and first three fingers. Apart from CTS, migraine, cervical problem, as well as impaired eyesight at a very young age, is another serious issue.

Moreover, finances linked to gaming is another major drawback of this sector. Kids hastily invest money to unlock succeeding states of games using parents or carers credit cards. Scammers use the malware to capture the detail of gamers online accounts and hack it which is why it is subject to friendly fraud than any other industry.

It’s not easy to quit the habit of gaming that’s why it is necessary to take steps at the very early stage. Quit all the gaming apps and try to uninstall it from system if possible.Try to find a competing interest to invest your time and mind that pulls you away from video games. At the least keep pushing yourself away by taking a little step every day as it’s never too late to begin.

Refrences: https://www.therecoveryvillage.com/process-addiction/video-game-addiction/gaming-addiction-statistics/

https://m.timesofindia.com/life-style/health-fitness/de-stress/lockdown-loneliness-drives-up-gaming-addiction/amp_articleshow/78393084.cms

Why India’s gaming industry is on the rise ?

-India’s soaring gaming industry is valued at $930 million, and is number one in the world.
-India has over 560 million internet users, making it the second-largest internet consumer.
-Investors can expect a 10-year growth outlook with a $3.8 billion valuation by 2024.
-The first nine months of 2020 saw India rise to the number one spot in mobile game downloads worldwide, clocking 7.3 billion installs and raking in a 17% market share of the installs volume, as per SensorTower’s data.

Over 50% of India’s population is below the age of 25, and 60% of the nation’s gamers are under 25 years of age too. The gaming userbase surpassed 365 million in March 2020 as per KPMG’s media and entertainment report.

Mobiles staging the games

Mobile users form an overwhelming 85% of the industry, followed by PC users at 11% and tablet users at 4%. Internet penetration is 30%. Inc42 determined that the revenue of major Indian gaming and eSports companies was $68 million in 2019.

Mobile gaming takes the largest chunk of the gaming market thanks to access to affordable smartphones growing at 15% year-on-year for the past five years in India, high-speed 4G internet penetration and the world’s lowest data tariffs. Together with the rise of mobile games, these factors feed into India’s youth having a growing appetite for content.

At its peak, PUBG Mobile had an estimated 34 million Indians playing daily. Indians alone were responsible for downloading the battle royale genre title a whopping 175 million times.

A greater willingness to pay for services comes from improved disposable incomes at purchasing power parity (25% over 2016 levels) and wider adoption of digital payments as per Deloitte’s Telecom, Media and Telecommunications Predications report.

How COVID-19 turned us away from TV

The COVID-19 pandemic saw a shift in media and entertainment consumption trends, with KPMG estimating a 20% contraction in 2020 in typical segments such as film, TV and print. In contrast, they foresee rapid change to gaming and digital media consumption, projecting global growth bouncing up to 33% to reach $25.4 billion in 2021.

This is lent credence by gaming platforms such as Google Play and Apple App Storerecording 50% increases in engagement during lockdown. BARC & Nielsen report that Indians now spend 218 minutes gaming versus 151 minutes before lockdown.

Investors including Sequoia Capital and Kalaari Capital have already increased their investments by 78% during 2020 to $173 million, as per Tracxn Technologies data. There are now over 400 gaming companies in India, as reported by Maple Capital Advisors.

The surge in gaming comes from a growing need for virtual entertainment with friends, family and peer groups, coupled with the rise in influencers encouraging Indians to play more games. With digital consumption becoming mainstream, the demand for more diverse content has also grown.

Portable games fill in as virtual social spaces satisfying purchasers’ necessities to interface in testing times. Gaming cuts across geologies and penetrates both level one and two urban areas, and metropolitan and rustic regions the same.

An Inc42 report on the eSports scene found that eSports in India represents 4% of the country’s userbase and shaped simply more than 9% of industry income before the pandemic. This area is required to develop 36% year-on-year in the following three years, with extended income of $95 for 2020. The Indian eSports crowd for serious gaming competitions previously arrived at 17 million out of 2020 versus 6 million out of 2017.

Newzoo predicts that IP-holders looking to carry their establishments to new mediums will pick versatile gaming as the favored stage in view of lower advancement costs and more limited time spans. The most mainstream gaming sorts are the hypercasual and easygoing classifications which incorporates well known games like Hunter Assassin, Talking Tom and Carrom Pool, separately.

Designers should keep on making versatile first encounters, however guzzle new points of view that are more comprehensive towards female crowds.

How publicizing is adjusting

Publicists can successfully target crowds who as of now mess around with credible brand informing. Gaming partners share comparable segment and conduct profiles.

Newzoo tracked down that 80% of Indians burn-through food or beverages consistently while messing around. This data is basic to FMCG brands in fostering their promoting methodology. Brands can use these channels to assemble trust and commitment with possible clients.

The Indian gaming industry has developed almost 60% throughout the most recent three years, and the area gives no indications of easing back. In the long haul, it might can possibly surpass Indian film industry incomes, which are by and by more than twofold that of the gaming business. The normal buyer is esteem cognizant and value touchy, and the item methodologies and adaptation models mirror this.

Most income in gaming is created from promoting, and a more modest extent comes from client in-application buys. Up until this point, the plan of action has been unequivocally allowed to-play and is the norm in versatile gaming, a low-section obstruction for would-be gamers.

This is changing; according to the white paper, Understanding Value in Media: Perspectives from Consumers and Industry, connected with gamers are bound to be down help membership endorsers than different media and amusement purchasers. This is not normal for the conduct of connected video, music and sports buyers.

Guideline and ability especially on the public authority’s radar

As gaming develops, the Indian government is relied upon to assume a more dynamic part in working with and directing the business.

As of late, Indian executive Narendra Modi required the improvement of content advancing native Indian culture. Controllers are now observing organization information protection arrangements, for example, stockpiling and the transmission of information having a place with Indian clients.

Then, at that point there’s the expanding dream sports section, which presently despises autonomous legitimate acknowledgment, despite the fact that it rounded up $338 million in the last monetary year. The public authority’s arranging think tank, Niti Aayog, distributed its first draft rules proposed for the lead and guideline of imagination sports, however noticed that the portion could draw in FDI inflows of $1 billion in the coming not many years.

The Indian government is likewise expected to set up industry and the scholarly world interfaces to cultivate new profession ways in gaming and to develop an impressive ability pool in the area.

Steam Deck: Nintendo Switch’s newest competitor

Steam is a digital marketplace and is owned by Valve Corporation. Valve Corporation has published numerous games but in recent years they have been trying to enter the space of hardware. On November 10, 2015 Valve launched its first game controller for connecting to PCs and their own Steam machines (A prebuilt PC developed by Valve which was designed to operate Valve’s Linux-based SteamOS via the Steam client). The Steam controller was discontinued in 2019 and with modest sales.

Steam deck is Valve’s foray into the handheld console space. The Handheld space is currently dominated by Nintendo Switch. With 84.59 million of units sold since its launch in 2017, Switch has been one of the most successful consoles in the current gaming generation.  The most unique thing about Switch is that it can be switched from a handheld design to a home console with the help of a dock accessory.

Steam deck is essentially a PC on the go with very impressive hardware specifications. The handheld is equipped with a 7-inch diagonal display with 1200x800 pixels and 60 Hz refresh rate. It has an AMD APU (Processor) with Zen 2 architectures and 4 cores/8 threads. With 16GB LPDDR5 RAM and storage options ranging from 64GB eMMC($399) , 256GB SSD($ 529) and 512GB SSD($ 649).

Since the late 80s, Nintendo has been the reigning king in the portable gaming space. After the success of Switch, Nintendo revealed the new switch pro which has an OLED display upgrade. This will surely enhance the experience in the console but many were disappointed with no hardware upgrade. Nintendo Switch is still running an Nvidia Tegra custom chip which is severely underpowered and the console struggles to even play Nintendo’s core games with 30 FPS. This means that compromises have to be made to make a game run of the system. Another aspect is that the failure of Sony’s PS Vita (Sony’s portable handheld) failed against the Nintendo 3DS of the previous generation. Sony did not attempt to compete against Nintendo. This meant that there were no major competitors against Nintendo and the company has become somewhat complacent. The launch of Steam Deck also means that there is another competitor against the Switch and this will lead to healthy competition and ultimately it’s a win for the consumers. With 1.6 TFLOPS of GPU power its significantly more powerful than the Switch. Another point to be noted is the versatility that the Steam ex provides. The Deck essentially is a PC and this means that it runs on Valve’s version of Linux OS and by connecting it to a dock via a USB C and it also has full Bluetooth 5.0. This means that you can use it to hook the device up to a full-sized monitor and work on any productivity applications as well. Due to its open nature, even Windows can be installed on the deck. This means that it will be much more flexible than any of its competitors. There have been many recent smaller projects that have attempted a similar portable gaming PC, but Valve (Steam’s parent company) has a much deeper pocket and experience in its hands. The console will be shipped by the end of December 2021. There is no guarantee that this system will be a success but it surely will make the handheld space more exciting.    

The effects of video games on a child’s behaviour

Video gaming has become a popular activity for people of all ages. Many children and adolescents spend large amounts of time playing them, although no one should have more than two hours total of screen time in a day. Video gaming is a multi-billion dollar industry, bringing in more money than movies and DVDs combined. Video games have become very sophisticated and realistic and some games connect to the Internet, which allow children and adolescents to play online with unknown adults and peers.

While some games have educational content, many of the most popular games emphasize negative themes. They promote the killing of people or animals, the use and abuse of drugs and alcohol, criminal behavior, disrespect for the law and other authority figures, sexual exploitation and violence towards women, racial, sexual and gender stereotypes, and foul language obscenities and obscene gestures. Examples of video games not acceptable for children because they have these themes include the popular ones Grand Theft Auto, Call of Duty, and Mortal Kombat.

There is growing research on the effects of video games on children. Studies of children exposed to violence have shown that they can become immune or numb to the horror of violence, imitate the violence they see and show more aggressive behavior with greater exposure to violence. Studies have also shown that the more realistic and repeated the exposure to violence, the greater the impact on children. Children and adolescents can become overly involved and even obsessed with video games, leading to poor social skills, time away from family time, school work and other hobbies, lower grades, reading less, exercising less, becoming overweight, and having aggressive thoughts and behaviors.

So how can you, as a parent, protect your child against these types of video games? First, you can check the Entertainment Software Rating Board ratings to learn about the game’s content. Every video game will actually have a label on the front to tell you what type of game it is. If it says M for mature, it’s not for your child.

Play the video games with your child to experience the game’s content and know exactly what your child is playing. Set clear rules about the game’s content for both playing time in and outside of your home. Strongly warn your children about the potential serious dangers of Internet contacts and relationships while playing online. There are a lot of online predators that will look for children specifically playing video games and this can lead to them meeting in real life. Finally, remember that you are a role model for your child. Make sure the video games you play as an adult are ones that you would want your child to play.

If you are concerned as a parent that your child is spending too much time playing video games or your child starts becoming obsessed with aggressive or violent video games, make sure you set some limits. You’re not allowed to play games for one hour after all the homework is done and encourage your child to participate in other activities so they’re not drawn to those video games. By being aware of what games are out there, you can help your child make appropriate decisions about gaming no matter where your child plays.

Best budget gaming laptop July 2021.

Here’s our top 5 picks of gaming laptops that are affordable and powerful.

Lenovo Legion Y7000 81V4000LINAmazon₹64990
ASUS TUF Gaming FX505DD-AL185TAmazon₹57990
HP Pavilion Gaming 15-ec0026AXAmazon₹62479
ASUS TUF Gaming FX505DY-BQ024TAmazon₹54990
Mi Notebook Horizon Edition 14Amazon₹59999

  1. LENOVO LEGION Y7000 81V4000LIN
Lenovo Legion Y7000 81V4000LIN
  • OSOS: WINDOWS 10
  • DisplayDISPLAY: 15.6″ (1920 X 1080)
  • ProcessorPROCESSOR: 9TH GEN INTEL CORE I5 | 2.4 GHZ
  • MemoryMEMORY: 8 GBGB DDR4

Legion by Lenovo is a dedicated gaming emblem from Lenovo with aesthetics and specifications tailored to game enthusiasts. Even though the specifications are broadly speaking similar to the other laptops on this list, we’ve got the extra storage as you get a 256GB SSD in addition to a 1 TB hard disc drive. Summary of specifications: Intel i5-9300H, GTX 1050, 8 GB, 256 SSD + 1 TB HDD, 15.6-inch 1080p.

SPECIFICATION
OS:Windows 10 Home
Display:15.6-inch screen with (1920X1080) full HD display | Anti Glare technology | 60Hz refresh rate | 250 Nits Brightness | IPS Display
Processor:Intel I5-9300H, 2.4 Ghz base speed, 4.1 Ghz max speed, 4 Cores, 8Mb Smart Cache
Memory:8GB DDR4
Weight:2.3Kg
Storage:1 TB HDD (5400rpm) + 256 GB SSD
Graphics Processor:NVIDIA GTX 1050 3GB Graphics

2. ASUS TUF GAMING FX505DD-AL185T

ASUS TUF Gaming FX505DD-AL185T
  • OSOS: WINDOWS 10
  • DisplayDISPLAY: 15.6″ (1920 X 1080)
  • ProcessorPROCESSOR: AMD Ryzen 5-3550H
  • MemoryMEMORY: 8 GBGB DDR4

The ASUS TUF Gaming series is all about making their hardware more accessible, and the FX505DD does just that by combining the Ryzen 5-3550H with the GTX 1050 and even having a high-refresh-rate panel. A recent drop has increased the value of this one-of-a-kind aggregate even further. Ryzen 5-3550H, GTX 1050, 8 GB RAM, 1 TB HDD, 15.6-inch 120 Hz 1080p display.

SPECIFICATION
OS:Windows 10 Home
Display:Display: 15.6″ (16:9) LED-backlit FHD (1920×1080) 120Hz Anti-Glare IPS-level Panel with 45% NTSC
Processor: AMD Ryzen 5-3550H processor, 2.1GHz Base speed (6MB cache, up to 3.7GHz)
Memory: 8GB DDR4 2400MHz
Weight:2.20kg 
Storage:1 TB HDD (5400 RPM)
Graphics Processor:NVIDIA GeForce GTX 1050 GDDR5 3GB VRAM Graphics

3. HP PAVILION GAMING 15-EC0026AX

HP Pavilion Gaming 15-ec0026AX
  • OSOS WINDOWS 10
  • DisplayDISPLAY 15.6″ (1920 X 1080)
  • ProcessorPROCESSOR: AMD Ryzen 5-3550H
  • MemoryMEMORY: 8 GBGB DDR4

The HP Pavillion Gaming 15 series of laptops come in a wide range of configuration options. The only one we chose is powered by an AMD Ryzen 5-3550H processor and a GTX 1050 graphics card. This makes this one-of-a-kind SKU one of the best AMD-based configurations we could find. Summary specifications: Ryzen 5-3550H. GTX 1050, 8 GB RAM, 256 SSD + 1 TB HDD, 15.6-inch 1080p display.

SPECIFICATION
OS:Windows 10 Home
Display:15.6-inch Full HD (1920 x 1080) anti-glare IPS display | 60Hz refresh rate | 250 Nits Brightness
Processor:AMD Ryzen 5-3550H Quad-core processor (2.1 GHz base clock speed, up to 3.7 GHz max boost clock speed, 6 MB cache, 4 cores)
Memory:8 GB DDR4
Weight:1.98 kg
Storage:1 TB 7200 rpm SATA HDD + 256 GB PCIe NVMe M.2 SSD
Graphics Processor:NVIDIA GeForce GTX 1050 (3 GB GDDR5 dedicated) 

4. ASUS TUF GAMING FX505DY-BQ024T

ASUS TUF Gaming FX505DY-BQ024T
  • OSOS: WINDOWS 10
  • DisplayDISPLAY: 15.6″ (1920 X 1080)
  • ProcessorPROCESSOR: AMD RYZEN 5-3550H | 2.1GHZ
  • MemoryMEMORY: 8 GBGB DDR4

In terms of performance, the ASUS TUF Gaming FX505DY is quite close to the FX505DD. The Graphics card which is AMD RX 560X, and the display is a 60 Hz 1080p panel are the key differences between them. Specifications in summary: Ryzen 5-3550H, RX 560X, 8 GB RAM, 512 SSD, and a 15.6-inch 1080p display.

SPECIFICATION
OS:Windows 10 Home
Display:15.6″ (16:9) LED-backlit FHD (1920×1080) 60Hz Anti-Glare IPS-level Panel with 45% NTSC
Processor:AMD Ryzen 5-3550H processor 2.1GHz (6M cache, up to 3.7GHz, 4 Cores)
Memory:8GB DDR4 2400MHz
Weight:2.2 kg
Storage:PCIe NVMe 512GB M.2 SSD
Graphics Processor:Graphics: AMD Radeon RX 560X GDDR5 4GB VRAM

5. MI NOTEBOOK HORIZON EDITION 14

Mi Notebook Horizon Edition 14
  • OSOS: WINDOWS 10 HOME
  • DisplayDISPLAY: 14″ (1920 X 1080)
  • ProcessorPROCESSOR: 10TH GENERATION INTEL® CORE™ I7 | 1.8GHZ
  • MemoryMEMORY: 512 GB SSD/8GB DDR4

Xiaomi is the most latest company to release a laptop in India that is powered by an Intel Core i5-10210U processor and an NVIDIA MX350 GPU. As long as you keep the game settings to low or medium, you can play a few games on the MX350. Both the CPU and the GPU are designed for power efficiency rather than long gaming sessions. Summary configuration: Core i5-10210U, MX350, 8 GB RAM, 512 SSD.

SPECIFICATION
OS:Windows 10 Home
Display:Horizon Display|14-Inch (1920X 1080 )Full HD Anti-Glare Screen
Processor:Intel Core i7-10510U processor, 1.8 GHz base speed, 4.9 GHz max speed, 4 Cores, 8 threads
Memory:8GB DDR4-2666MHz
Weight:1.35 kg
Storage:512 GB PCIE Gen 3×4 NVMe SSD
Graphics Processor:Nvidia MX350 2GB GDDR5 Graphics